Beginning my game-building journey in my early high school years, building simple text-based games I found a love for programming and creating interactive experiences. This passion led me to enroll at Ferris State University, within their game design and programming department. During my schooling, I discovered that I deeply enjoyed the systems development side of game programming and have continues to explore this side of game programming even outside of class.
Now at the tail end of my degree, I have built plenty of games both in and out of class. As well as working within a multitude of teams. I am currently expanding my knowledge while working on my own games and projects.
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An arcade style game built in processing 3. Split and avoid the electrons that shoot back at you.
A solo project built with the challenge of using the mouse as the main input.
Play the game [here](https://www.twine.net/signin
A couch co-op fighting game made for Global Game Jam 2023.
I worked with two other programmers on a team of nine to complete this game in 48 hours. The project was built in Unreal 4. I programmed the character interactions as well as the physics system.
Play the game [here](https://www.twine.net/signin
A top down rouge-Like built in processing 3. You play as a mage making your own spells to fight off an endless hordes of monster.
This was a solo project, with the biggest feature being the inventory and spellcrafting systems.
Play the game [here](https://www.twine.net/signin
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