Hi, I’m Clayton Sweeney, a sound designer and composer based in Canton, Ohio. I specialize in post-production, sound design for games and media, and voice work that brings characters to life. I love collaborating with directors, designers, and developers to craft immersive audio experiences. I recently earned a BA in Music Technology and Performance from Capital University and have worked on Unreal Engine projects, animated films, and indie game jams. I’m excited to tackle new challenges in post-production, music, and media to tell stories through sound.

Clayton Sweeney

Hi, I’m Clayton Sweeney, a sound designer and composer based in Canton, Ohio. I specialize in post-production, sound design for games and media, and voice work that brings characters to life. I love collaborating with directors, designers, and developers to craft immersive audio experiences. I recently earned a BA in Music Technology and Performance from Capital University and have worked on Unreal Engine projects, animated films, and indie game jams. I’m excited to tackle new challenges in post-production, music, and media to tell stories through sound.

Available to hire

Hi, I’m Clayton Sweeney, a sound designer and composer based in Canton, Ohio. I specialize in post-production, sound design for games and media, and voice work that brings characters to life. I love collaborating with directors, designers, and developers to craft immersive audio experiences.

I recently earned a BA in Music Technology and Performance from Capital University and have worked on Unreal Engine projects, animated films, and indie game jams. I’m excited to tackle new challenges in post-production, music, and media to tell stories through sound.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Composer at CCAD (Columbus College of Art and Design)
June 1, 2025 - August 31, 2025
Composed multiple 3–5 minute soundtracks for animated short films; worked with EastWest, Kontakt, and BBC libraries; communicated with clients to determine music fitting each scene; completed full mix and master to industry standards, with one piece premiering in theatres.
Lead Sound Designer / Dialogue Editor at Snow White and Rose Red (Visual Novel Game)
December 1, 2024 - Present
Planned, created, and implemented sounds for the visual novel game; edited and implemented over 300 dialogue lines; collaborated with artists, coders, and composers; directed and edited dialogue with multiple voice actors; ensured a uniform sound across the game.
Game Dev Project Lead at Comfy Jam 2026
April 1, 2026 - April 14, 2026
Managed and led a team of 6 developers during a 2-week game jam within the Godot Engine; utilized Agile management and Git to handle task assignment; managed Wwise audio implementation and OST composition; assisted in final development merge and releasing a playable version to itch.io.
Alumni Engagement Outreach Supervisor at Capital University
March 1, 2023 - May 31, 2023
Developed and implemented strategies to engage alumni; collaborated with other departments to plan and execute campaigns targeting alumni; provided support in developing communication materials; coordinated IT to ensure outreach tech was up-to-date.
Marching Band Camp Assistant at GlenOak High School
March 1, 2023 - May 31, 2023
Worked with students to educate marching styles and fundamentals; managed and organized sheet music libraries and distribution; taught instrumental lessons for saxophone, French horn, and mellophone.
Unreal Engine Sound Design Intern at Reverge Studios
January 1, 2026 - December 31, 2026
Researched best audio implementation practice for Unreal Engine 5. Edited and coded NPC and character dialogue systems, and created/attached these voice lines to NPC lip synchronization animations and models. Designed and coded both one-shot and dynamic ambient sound effect systems within Unreal Engine 5 using best industry practices.
Animated Thesis Film Composer at CCAD
June 1, 2025 - August 1, 2025
Composed multiple 3-5 minute soundtracks for animated short films; Worked with professional sound libraries such as EastWest, Kontakt, and BBC; Communicated with clients to determine music that would best fit each scene, and ensured client satisfaction at every step; Completed full mix and master to industry standard for theatre premiere.
Lead Sound Designer / Dialogue Editor at Snow White and Rose Red (Visual Novel Game) – Alternative Wonders
December 1, 2024 - Present
Planned, created, and implemented sounds for the Visual Novel game Snow White and Rose Red; Edited and implemented over 300 dialogue lines; Worked with a sizeable team of artists, coders, and composers; Coordinated with multiple voice actors; Edited dialogue and takes to maintain a coherent, immersive soundscape.
Game Dev Project Lead at Blossoms Out of Time (Godot Game Jam Project)
April 1, 2026 - April 15, 2026
Managed and led a team of 6 developers during a 2-week game jam within the Godot Engine; Used Agile management systems and Git to handle task assignments; Handled WWise audio implementation and OST composition; Led and assisted final development merging, and releasing a playable version to itch.io.

Education

Bachelor of Arts in Music Technology and Performance at Capital University
January 11, 2030 - May 1, 2026
Bachelor of Arts in Music Technology and Performance at Capital University
January 11, 2030 - May 20, 2026

Qualifications

Eagle Scout Award
January 11, 2030 - May 30, 2026
John Philip Sousa Award
January 11, 2030 - May 30, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet