Available to hire
I am an engineer, technical manager and AI researcher with a passion for cutting-edge technologies. My work spans machine learning, image processing, MES, mobile, VR and games design, and I enjoy turning ideas into robust, scalable systems. I thrive in multidisciplinary environments and value practical, verifiable results over theory alone.
I lead cross-functional teams from small to medium sizes, contribute hands-on when needed, and design architectures that scale. I’m motivated by delivering high-quality AI-driven experiences, mentoring others, and aligning technical decisions with business goals.
Skills
Language
English
Fluent
Work Experience
Senior VR Engineer - Consultant at Flat2VR
August 15, 2025 - January 15, 2026Helped form a development team and ported a PC/Console game to VR (project under NDA).
Senior AI Engineer (GenAI & Agentic Systems) - Consultant at SOLTEL
April 1, 2025 - August 1, 2025Design and development of agentic systems, RAG solutions, and backend setup for a new commercial system (NDA).
Lead AI Engineer at CI Games
August 15, 2023 - March 14, 2024Led a small AI team (3 engineers) focusing on AI development for an open world survival game.
Technical Teams Lead at Ubisoft
June 2, 2022 - June 1, 2023Led multiple tech teams within the Anvil Engine department: physics, rendering pipeline, engine modularization.
Lead AI Engineer (Consultant) at DR Studios – 505 Games
January 1, 2020 - April 15, 2021Led a small AI team, allocated tasks, performed code reviews, mentored on UE4 best practices, maintained a tech-debt list; authored tools docs; contributed to tech-art tasks (collisions, navmesh generation, animations); participated in seniors/production meetings to update management.
Senior AI Research Engineer at Telefonica – Alpha AI Research Lab
May 1, 2018 - August 1, 2019Led the development phase of the XAI research line; set up and maintained ML cluster infrastructure; hired engineers; contributed to technical papers; coordinated with PM and CTO for technical interdisciplinary aspects.
AI Engineer at People Can Fly
March 1, 2017 - March 1, 2018Contributed to AI features for Outriders; collaborated with gameplay teams to ship robust AI behavior.
Gameplay and AI Engineer at Natural Motion
September 28, 2015 - February 1, 2017Implemented AI systems for Dawn Of Titans and related titles; prototyped AI features; supported cross-functional teams.
VR Principal Engineer (Consultant) at ASSA
January 1, 2015 - September 1, 2015Advised on VR strategy and engineering across projects as a consultant.
Technical Team Lead at Alea.Pro
April 1, 2013 - April 1, 2014Led a technical team; contributed to Trudiland and other mobile/3D projects.
Principal Gameplay Engineer (Gameplay and Tools) at Untold Games
January 1, 2012 - January 1, 2015Led gameplay and tooling efforts for Loading Human and related titles; developed tools for AI gameplay and VR experiences; contributed to overall project architecture.
Senior Software AI Engineer, Automation Systems at Aryon Solutions
June 1, 2012 - December 31, 2012AI/automation engineering in the energy sector; automation systems development and integration.
Senior Software AI Engineer, Manufacturing Electronic Systems at HylaSoft
June 20, 2011 - June 20, 2012AI solutions for manufacturing electronics; system integration and prototyping.
Lead C++ Engineer, Image Processing at Dataflex Italy
September 1, 2003 - December 1, 2008Led image processing engine development and progressed to senior roles.
Self-Employed at Self-Employed, Unity3D mobile and 3D web applications
September 1, 2008 - June 20, 2011Developed Unity3D mobile and 3D web apps as an independent contractor; built prototype apps and shipped small-scale projects.
Education
Qualifications
English C1 Certificate
January 11, 2030 - April 11, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
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