A game in Unreal Engine focused on modular player, weapon, and combat systems. Implemented player input handling, reusable gameplay components, health/damage logic, weapon firing mechanics, animation feedback, and event-based communication using Blueprints, Interfaces, and Event Dispatchers. The project was built with an emphasis on clean architecture, scalability, and separation of responsibilities between Character, Player Controller, Components, and Actors.
- AI Developer
- Developer
- Game Designer
- +4







