Software Engineering Graduate | Junior Unreal Engine Developer | Blueprints | Gameplay Programming | Open to Junior / Internship Roles in Switzerland

Dmytro

Software Engineering Graduate | Junior Unreal Engine Developer | Blueprints | Gameplay Programming | Open to Junior / Internship Roles in Switzerland

Available to hire

Software Engineering Graduate | Junior Unreal Engine Developer | Blueprints | Gameplay Programming | Open to Junior / Internship Roles in Switzerland

Experience Level

Intermediate
Intermediate
Intermediate
Beginner

Language

English
Advanced
German
Intermediate
Russian
Fluent
Ukrainian
Fluent

Work Experience

Product Support & Manual QA at Genesis tech Everhelp
March 7, 2025 - September 27, 2026
Unreal Engine Developer at Personal Projects
September 8, 2024 - Present

Education

Bachelor's degree, Programm Engineering at Chernihiv Polytechnic National University
September 1, 2021 - June 30, 2025

Qualifications

Certificate of Completion for the "Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games" Course
June 7, 2024 - August 13, 2024
Certificate of Completion for the Upper-Intermediate English Language Course
August 14, 2024 - February 24, 2025
Certificate of Completion for the "Unreal Engine — A Comprehensive Guide to C++ Development" Course
January 17, 2024 - March 19, 2024

Industry Experience

Software & Internet, Computers & Electronics, Gaming, Other
    paper Project Dungeons

    A game in Unreal Engine focused on modular player, weapon, and combat systems. Implemented player input handling, reusable gameplay components, health/damage logic, weapon firing mechanics, animation feedback, and event-based communication using Blueprints, Interfaces, and Event Dispatchers. The project was built with an emphasis on clean architecture, scalability, and separation of responsibilities between Character, Player Controller, Components, and Actors.

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