Hi, I'm Dmytro, a game developer focused on building modular, AI-driven experiences in Unreal Engine. With a Bachelor's degree in Software Engineering, I have hands-on experience prototyping a first-person dungeon crawler in Unreal Engine 5, using Blueprints, C++, and a data-driven design approach to create responsive gameplay, AI behaviors, and engaging UI.\n\nI love collaborating across disciplines to turn ideas into polished prototypes. I enjoy playtesting, debugging, and documenting workflows to ensure scalable game systems that others can pick up and build on.

Dmytro Shevchenko

Hi, I'm Dmytro, a game developer focused on building modular, AI-driven experiences in Unreal Engine. With a Bachelor's degree in Software Engineering, I have hands-on experience prototyping a first-person dungeon crawler in Unreal Engine 5, using Blueprints, C++, and a data-driven design approach to create responsive gameplay, AI behaviors, and engaging UI.\n\nI love collaborating across disciplines to turn ideas into polished prototypes. I enjoy playtesting, debugging, and documenting workflows to ensure scalable game systems that others can pick up and build on.

Available to hire

Hi, I’m Dmytro, a game developer focused on building modular, AI-driven experiences in Unreal Engine. With a Bachelor’s degree in Software Engineering, I have hands-on experience prototyping a first-person dungeon crawler in Unreal Engine 5, using Blueprints, C++, and a data-driven design approach to create responsive gameplay, AI behaviors, and engaging UI.\n\nI love collaborating across disciplines to turn ideas into polished prototypes. I enjoy playtesting, debugging, and documenting workflows to ensure scalable game systems that others can pick up and build on.

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Experience Level

Language

English
Advanced
German
Advanced
Russian
Fluent
Ukrainian
Fluent

Work Experience

Product Support & Manual QA at Genesis tech Everhelp
March 7, 2025 - September 27, 2026
Unreal Engine Developer at Personal Projects
September 8, 2024 - Present

Education

Bachelor's degree, Programm Engineering at Chernihiv Polytechnic National University
September 1, 2021 - June 30, 2025
Bachelor's degree in Software Engineering at Chernihiv National University
January 11, 2030 - June 12, 2026
Bachelor's Degree in Software Engineering at Chernihiv Polytechnic National University
September 1, 2021 - June 1, 2025

Qualifications

Certificate of Completion for the "Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games" Course
June 7, 2024 - August 13, 2024
Certificate of Completion for the Upper-Intermediate English Language Course
August 14, 2024 - February 24, 2025
Certificate of Completion for the "Unreal Engine — A Comprehensive Guide to C++ Development" Course
January 17, 2024 - March 19, 2024
Bachelor's degree in Software Engineering
January 11, 2030 - June 12, 2026
Bachelor's Degree in Software Engineering
September 1, 2021 - June 1, 2025

Industry Experience

Software & Internet, Computers & Electronics, Gaming, Other, Media & Entertainment
    Project Dungeons

    A game in Unreal Engine focused on modular player, weapon, and combat systems. Implemented player input handling, reusable gameplay components, health/damage logic, weapon firing mechanics, animation feedback, and event-based communication using Blueprints, Interfaces, and Event Dispatchers. The project was built with an emphasis on clean architecture, scalability, and separation of responsibilities between Character, Player Controller, Components, and Actors.