I was born and raised in Vancouver, BC, and relocated to Amsterdam a few years ago. I practice Muay Thai, love fighting games and competitive first-person shooters, and have been playing games of every genre for as long as I can remember.
I’m a 10-year veteran of the games industry with a wide range of experience. On the technical side, I designed and scripted characters for the mobile fighting game Marvel: Contest of Champions. I’m also a self-taught programmer currently developing my own vertical shoot ’em up. If you’d like to see some code examples, I’d be happy to share.
My background includes Systems Design with a focus on Live Ops, Meta, and Gameplay systems, where I also created UI/UX mockups using Miro and Figma. In addition, I have experience in Design Leadership and Product Ownership — having led a team of five designers across three projects before stepping into a Product Owner role, where I managed a cross-disciplinary team of over twenty developers.
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As a Champion Designer, I designed and implemented multiple characters, boss fights, and in-game modifiers using in-house scripting tools. Fully owned all stages of a champions development from early ideation to implementation and post launch data analysis.
As a Champion Designer, I designed and implemented multiple characters, boss fights, and in-game modifiers using in-house scripting tools. Fully owned all stages of a champions development from early ideation to implementation and post launch data analysis.
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