I’m Balaji Sethuraman, a passionate Level Designer with over 3 years of professional experience crafting immersive and engaging worlds for games. I specialize in: World-building and environment design Grey-boxing, level flow, pacing, and player experience Lighting and atmosphere design Modular kits, prop placement, and hierarchy management I also bring hands-on expertise with Unreal Engine, Unity (personal projects and capstone), and UEFN, applying them across open-world, arena-style, and side-scrolling projects. As a freelancer, I value clear communication, efficiency, and delivering polished levels that strike a balance between gameplay, exploration, and aesthetics. Whether it’s building large-scale environments or designing compact, replayable maps, I ensure every space feels purposeful and engaging for players.

Balaji Sethuraman

I’m Balaji Sethuraman, a passionate Level Designer with over 3 years of professional experience crafting immersive and engaging worlds for games. I specialize in: World-building and environment design Grey-boxing, level flow, pacing, and player experience Lighting and atmosphere design Modular kits, prop placement, and hierarchy management I also bring hands-on expertise with Unreal Engine, Unity (personal projects and capstone), and UEFN, applying them across open-world, arena-style, and side-scrolling projects. As a freelancer, I value clear communication, efficiency, and delivering polished levels that strike a balance between gameplay, exploration, and aesthetics. Whether it’s building large-scale environments or designing compact, replayable maps, I ensure every space feels purposeful and engaging for players.

Available to hire

I’m Balaji Sethuraman, a passionate Level Designer with over 3 years of professional experience crafting immersive and engaging worlds for games.

I specialize in:
World-building and environment design
Grey-boxing, level flow, pacing, and player experience
Lighting and atmosphere design
Modular kits, prop placement, and hierarchy management

I also bring hands-on expertise with Unreal Engine, Unity (personal projects and capstone), and UEFN, applying them across open-world, arena-style, and side-scrolling projects.

As a freelancer, I value clear communication, efficiency, and delivering polished levels that strike a balance between gameplay, exploration, and aesthetics. Whether it’s building large-scale environments or designing compact, replayable maps, I ensure every space feels purposeful and engaging for players.

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Language

English
Advanced

Work Experience

Level Designer at My Whoosh
August 2, 2024 - September 12, 2025
Designed and refined levels for immersive experiences on iOS, Android, PC, Apple TV, and macOS. Applied Unreal Engine 4 to level layout, pacing, and gameplay flow. Created 3D blockout meshes for points of interest; documented level design, world research, and implementation details. Analyzed rider/player feedback and performance data to fine-tune elevation grades and balance gameplay realism. Collaborated with Technical Level Designers to develop tools and streamlined level design workflows. Supported art team to maintain visual and functional consistency; conducted playtests and iterated on balance to improve user experience.
3D Environment Artist at My Whoosh
March 2, 2016 - September 12, 2025
Designed 2D maps and route layouts, ensuring clarity and precision for seamless implementation. Maintained level design documentation covering world research, cyclical requirements, and implementation details. Developed 3D blockout meshes for points of interest and bio-specific experiences, focusing on rider interaction, elevation accuracy, and immersion. Analyzed rider feedback and performance data to fine-tune elevation grades for realistic gameplay. Collaborated with cross-functional teams to develop tools, optimize workflows, and ensure visual consistency across platforms. Conducted playtests and refined assets to enhance overall gameplay balance.
3D Artist at Gameshaastra Solutions
August 1, 2015 - September 12, 2025
Illustrated and developed sketches, drawings and concepts to support game production. Built low-poly environments and props for mobile and PC titles; contributed to art pipelines and asset creation.

Education

Bachelor's Degree in Multimedia & Animation at Sundaranar University, Tirunelveli, Tamil Nadu, India
April 2, 2009 - April 2, 2012
PG Certificate in Game Level Design at Sheridan College, Oakville, Ontario, Canada
September 1, 2019 - September 1, 2020

Qualifications

PG Certificate in Game Level Design
September 1, 2019 - September 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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