Matthieu Pilon
Experienced Gameplay Programmer with a demonstrated history of working in the gaming industry. Skilled in Unity 3D, Unreal Engine, C, and C++.
About
Experienced Gameplay Programmer with a demonstrated history of working in the gaming industry. Skilled in Unity 3D, Unreal Engine, C#, and C++.
- 6 years' experience
- Joined September 2025
Skills· 17
Languages
- EnglishFluent
- FrenchFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Designed and implemented gameplay and content tools for mobile development using Unity 3D and C#. Implemented gameplay mechanics, UI elements, online networking solutions, and gamepad/Touch controls integration. Collaborated with designers and artists to implement features; onboarded on the First Time User Experience and served as a point of contact on the system. Developed iterative UI elements for design, and built tools for AAA game development with Unreal Engine 5 and C++. Optimized development tools to streamline production and coordinated with external teams to implement VoIP chat. Researched online networking solutions and created design documentation for medium-to-large-scale features. Implemented Gamepad and Touch controls and ensured compatibility with the Xbox Series family. Prototyped and refined gameplay features with debugging to ensure high-quality player experiences.
Shipped titles including Marvel's Avengers, Marvel's Guardians of the Galaxy, Outriders, Life is Strange 3: True Colors. Created automation tools for Sony and Microsoft consoles; built a UI for scripting automation commands. Worked with diverse teams to create and incorporate gaming tools, contributing to successful launches. Engine interfacing with Sony and Microsoft SDKs. Maintained C# build automation pipeline; managed Django-REST API and a user client for build progress tracking. Developed 3rd party plugins for Unreal Engine 4. Created AI prototypes for automated game testing. Provided technical product support, gathered user feedback, and developed English and Japanese localization features. Applied design patterns for SDK-agnostic integration with Sony and Microsoft SDKs.
Developed Unity3D/C# HoloLens app; applied astro-dynamic physics and math integration; linked project with 3rd party DLLs. Developed interactive scenario-control UI; showcased real-time satellite data. Documented development process and code for future programmer use, and explained project functionalities to data scientists unfamiliar with the technology.
Education
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