I'm a Unity developer with over five years of experience building video games and interactive applications. I specialize in gameplay systems programming, modular architecture, and performance optimization for hardware-constrained environments. I design mechanics, interactive logic, and scalable systems in production environments. I hold a Master’s Degree in Video Game Programming with a strong focus on performance and stability.

Daniel Florez

I'm a Unity developer with over five years of experience building video games and interactive applications. I specialize in gameplay systems programming, modular architecture, and performance optimization for hardware-constrained environments. I design mechanics, interactive logic, and scalable systems in production environments. I hold a Master’s Degree in Video Game Programming with a strong focus on performance and stability.

Available to hire

I’m a Unity developer with over five years of experience building video games and interactive applications. I specialize in gameplay systems programming, modular architecture, and performance optimization for hardware-constrained environments.

I design mechanics, interactive logic, and scalable systems in production environments. I hold a Master’s Degree in Video Game Programming with a strong focus on performance and stability.

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Experience Level

Expert
Expert
Expert

Work Experience

Unity Developer at Viewy S.A.S
January 1, 2019 - January 1, 2021
Developed interactive 3D experiences and immersive environments in Unity. Implemented custom gameplay logic and interactive systems. Optimized scenes and assets to improve runtime performance. Provided technical support and collaborated closely with the development team.
Unity XR Developer at Xennial Digital
January 1, 2021 - January 1, 2025
Developed interactive applications in Unity using C# and OpenXR. Designed and implemented custom interactive systems based on client requirements. Adapted and optimized projects for multiple standalone devices (Meta Quest, Pico). Improved runtime performance on hardware-limited environments. Integrated authentication systems, save mechanics, and usage metrics. Refactored and improved project architecture in active production environments. Diagnosed and resolved technical issues in live and production-ready builds.
AR/WebAR Project Developer at RENATA / ANH
January 1, 2025 - January 1, 2025
Developed a modular WebAR interactive system using JSON-driven architecture. Implemented dynamic control of 3D models and animations. Optimized asset loading and performance for mobile devices.
Unity Developer (Volunteer) at Dunwich Studio
January 1, 2024 - Present
Developed gameplay systems including mechanics, state-driven logic, and event-based interactions. Implemented scalable modular architecture for project growth. Refactored and optimized scripts to improve maintainability and performance. Collaborated remotely with an agile development environment.

Education

Master’s Degree in Video Game Programming at Universal Arts School (Spain)
January 11, 2030 - February 24, 2026
Bachelor’s Degree in Interactive Design at Universidad Jorge Tadeo Lozano (Colombia)
January 11, 2030 - February 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert

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