Hello. My name is Vladislav, nick name is Dallathar, I am composer, sound engineer and sound designer. For all my life I have been loving two things: music and video games. Since 2012 I've been working as composer, musician, sound designer and sound producer. I really enjoy to work with computer games so I decided to specialize into gamedev sound specialist. I constantly update my knowledge of various interactive sound systems. Gaming and gamedev community is my passion so I extremely motivated to create juicy sounds and gameplay-driven music and implement them into interactive pieces of art. My portfolio includes composer and sound designer work for PC, console, browser, VR and AR games. There are successfully released projects. Key points to work with me: 1. SFX and music consistency. All content I produce sounds in context of a game setting and genre and all assets sound in homogeneity with each other. 2. Rich gaming experience. I'm an experienced gamer, have been playing a lot of games constantly analyzing their sound systems and art direction. It's not a problem for me do find a reference or decompose some feature from other game. 3. Solid contact list of other audio professionals. I can find any musician, studio engineer or other talent for you needs among my contacts. 4. Technical knowledge. I'm able to work in game engines as well as in middleware, create logically sophisticated audio systems and have experience of writing docs for developers to create custom audio logic.

Vladislav Nikiforov

Hello. My name is Vladislav, nick name is Dallathar, I am composer, sound engineer and sound designer. For all my life I have been loving two things: music and video games. Since 2012 I've been working as composer, musician, sound designer and sound producer. I really enjoy to work with computer games so I decided to specialize into gamedev sound specialist. I constantly update my knowledge of various interactive sound systems. Gaming and gamedev community is my passion so I extremely motivated to create juicy sounds and gameplay-driven music and implement them into interactive pieces of art. My portfolio includes composer and sound designer work for PC, console, browser, VR and AR games. There are successfully released projects. Key points to work with me: 1. SFX and music consistency. All content I produce sounds in context of a game setting and genre and all assets sound in homogeneity with each other. 2. Rich gaming experience. I'm an experienced gamer, have been playing a lot of games constantly analyzing their sound systems and art direction. It's not a problem for me do find a reference or decompose some feature from other game. 3. Solid contact list of other audio professionals. I can find any musician, studio engineer or other talent for you needs among my contacts. 4. Technical knowledge. I'm able to work in game engines as well as in middleware, create logically sophisticated audio systems and have experience of writing docs for developers to create custom audio logic.

Available to hire

Hello. My name is Vladislav, nick name is Dallathar, I am composer, sound engineer and sound designer. For all my life I have been loving two things: music and video games. Since 2012 I’ve been working as composer, musician, sound designer and sound producer. I really enjoy to work with computer games so I decided to specialize into gamedev sound specialist. I constantly update my knowledge of various interactive sound systems. Gaming and gamedev community is my passion so I extremely motivated to create juicy sounds and gameplay-driven music and implement them into interactive pieces of art.

My portfolio includes composer and sound designer work for PC, console, browser, VR and AR games. There are successfully released projects. Key points to work with me: 1. SFX and music consistency. All content I produce sounds in context of a game setting and genre and all assets sound in homogeneity with each other. 2. Rich gaming experience. I’m an experienced gamer, have been playing a lot of games constantly analyzing their sound systems and art direction. It’s not a problem for me do find a reference or decompose some feature from other game. 3. Solid contact list of other audio professionals. I can find any musician, studio engineer or other talent for you needs among my contacts. 4. Technical knowledge. I’m able to work in game engines as well as in middleware, create logically sophisticated audio systems and have experience of writing docs for developers to create custom audio logic.

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Language

English
Advanced
Russian
Fluent

Work Experience

Technical Sound Designer at Red Rift
September 1, 2024 - February 1, 2025
SFX content creation and implementation into UE 5 and Unity.
Composer, SFX Artist at Push On
December 1, 2024 - Present
Composing music, creating SFX, sound and music asset integration in Unity.
Music Composer, Sound Designer at Joy Way
July 1, 2023 - July 1, 2024
Composing music, creating SFX, sound and music asset integration in VR, AR and PC/Console Unreal 4-5 and Unity projects. Created and integrated OST and all SFX for Stride: Fates game based on Unreal Engine 4. Developed sound system for Unity with dev team. Created sound and music for UE5 project under NDA.
Technical Sound Designer, Music Composer at Native Darkness Production, LLC
December 1, 2022 - March 1, 2024
Creating sound assets and its integration via Unreal/Unity and various middleware systems (Metasounds, Wwise, FMOD).
Composer/Sound Designer at Freelance/self-employed
March 1, 2015 - Present
Writing original music, arrangements, songs, OSTs, mixing, tuning, playing instruments, sound design, foley sound.
Sound Producer at Music for Sale Studio
August 1, 2012 - February 1, 2015
Writing original music, arrangements, songs, OSTs, mixing, tuning, playing instruments.
Composer, SFX/Audio Designer at Push On
December 1, 2024 - Present
Composing music, creating SFX, sound and music asset integration in Unity.
Composer/Songwriter, Sound Designer at Freelance / Self-Employed
March 1, 2015 - Present
Writing original music, arrangements, songs, OSTs, mixing, tuning, playing instruments, sound design, foley.

Education

Sound Engineer at University of Culture and Arts Moscow
July 1, 2015 - December 9, 2025
Orchestral Musician (cello) at College of Music and Theater Arts Moscow
June 1, 2010 - December 9, 2025
Sound Engineer at University of Culture and Arts Moscow
January 11, 2030 - July 1, 2015
Orchestral Musician (cello) at College of Music and Theater Arts Moscow
January 11, 2030 - June 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics