I specialize in experimental sound design, crafting unique textures, drones, and immersive atmospheres for film, games, and music.
My work revolves around the creation and aesthetic manipulation of sound, merging my passion for music with a deep understanding of digital audio synthesis and processing. As an experimental sound composer, my focus is on exploring new sonic horizons through advanced techniques of sound composition and manipulation. I use tools like compressors, equalizers, and reverbs not just as utilities, but as means to sculpt sound and craft immersive and unique atmospheres.
Additionally, I’m an expert in digital audio programming in the Pure Data environment, which allows me not only to have comprehensive knowledge in the field but also the freedom to explore beyond standardized market resources.
I excel in the aesthetic manipulation of audio processes, employing tools like brushes to sculpt sound and create distinctive, enveloping atmospheres. I offer a wide range of music composition services, from crafting sound textures to producing samples tailored to the needs of musicians, audiovisual producers, and game developers. My aim is to deliver innovative sound solutions that enhance and enrich each project.
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This portfolio features two experimental electronic music albums. Capturas del Único Camino (2014) is a generative composition performed with a custom Pure Data algorithm, combining acoustic instruments, vocal sounds, synthesis, and water recordings. Lento, en un jardín reticular (2024) explores live studio recording with real-time digital synthesis, highlighting the interplay between composition and improvisation. Both works demonstrate original composition, sound design, algorithmic synthesis, and immersive ambient textures suitable for film, games, and media.
These are selected samples of commissioned works where I was hired as a music composer. I created each piece from scratch, fully handcrafted, without the use of AI systems, and tailored them to the specific needs of the clients.
This project showcases commissioned works in sound design and original music created for video games. I developed the audio from the ground up, fully handcrafted and without AI systems, ensuring that both the music and sound effects matched the aesthetic, mood, and interactivity required by each game.
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