I’m a 3D Environment Artist based in Merseyside, UK, with experience creating game-ready environments and props for real-time engines. I’m comfortable working independently or as part of a team, and I enjoy taking assets from early layout through to polished, performance-conscious lighting and scene dressing. Across my roles, I’ve built and optimized environment content for multiple Unreal and Unity projects, including terrain sculpting/painting, LOD and texture sizing for performance, and detailed clutter passes to bring spaces to life. I also create PBR materials and SpeedTree assets, and I’ve shipped work across Train Sim World and other titles where consistent quality and efficiency mattered day to day. I believe strongly in always learning something new, whether that be a new software or pipeline such as sculpting or even trim sheets. Because a time will come when you risk finding yourself pigeon holed with a particular asset.

Dan Burgess

I’m a 3D Environment Artist based in Merseyside, UK, with experience creating game-ready environments and props for real-time engines. I’m comfortable working independently or as part of a team, and I enjoy taking assets from early layout through to polished, performance-conscious lighting and scene dressing. Across my roles, I’ve built and optimized environment content for multiple Unreal and Unity projects, including terrain sculpting/painting, LOD and texture sizing for performance, and detailed clutter passes to bring spaces to life. I also create PBR materials and SpeedTree assets, and I’ve shipped work across Train Sim World and other titles where consistent quality and efficiency mattered day to day. I believe strongly in always learning something new, whether that be a new software or pipeline such as sculpting or even trim sheets. Because a time will come when you risk finding yourself pigeon holed with a particular asset.

Available to hire

I’m a 3D Environment Artist based in Merseyside, UK, with experience creating game-ready environments and props for real-time engines. I’m comfortable working independently or as part of a team, and I enjoy taking assets from early layout through to polished, performance-conscious lighting and scene dressing.

Across my roles, I’ve built and optimized environment content for multiple Unreal and Unity projects, including terrain sculpting/painting, LOD and texture sizing for performance, and detailed clutter passes to bring spaces to life. I also create PBR materials and SpeedTree assets, and I’ve shipped work across Train Sim World and other titles where consistent quality and efficiency mattered day to day.

I believe strongly in always learning something new, whether that be a new software or pipeline such as sculpting or even trim sheets. Because a time will come when you risk finding yourself pigeon holed with a particular asset.

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Work Experience

3D Environment Artist (Unreal Engine Placement) at All Aboard Studios
January 1, 2025 - Present
Worked on terrain sculpting and painting in Unreal Engine 4, including subtle separation between areas (e.g., between fields). Performed performance optimization by keeping light complexity low and maintaining good runtime efficiency. Responsibilities included road spline placement and environment dressing using premade assets such as buildings, cars, foliage, and detail clutter passes to bring scenes to life.
3D Artist / Environment Artist at Skyhook Games
August 1, 2019 - September 1, 2024
Created modeling and texturing game assets for Unreal Engine and Unity, with a strong focus on environment optimization including appropriate LODs and texture sizing. Contributed to lighting and level art in Unreal, created PBR materials using Substance and Photoshop, and built SpeedTree assets for Unreal use. Shipped across Train Sim World (including route and background asset work for DLC) and other titles such as Lawn Mowing Simulator, Marauders, and Destruction Allstars, including work from client blockouts through to finished, lit environments.

Education

First Class Honours - Game Art Design at De Montfort University
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics