I’m a 3D Environment Artist based in Merseyside, UK, with experience creating game-ready environments and props for real-time engines. I’m comfortable working independently or as part of a team, and I enjoy taking assets from early layout through to polished, performance-conscious lighting and scene dressing.
Across my roles, I’ve built and optimized environment content for multiple Unreal and Unity projects, including terrain sculpting/painting, LOD and texture sizing for performance, and detailed clutter passes to bring spaces to life. I also create PBR materials and SpeedTree assets, and I’ve shipped work across Train Sim World and other titles where consistent quality and efficiency mattered day to day.
I believe strongly in always learning something new, whether that be a new software or pipeline such as sculpting or even trim sheets. Because a time will come when you risk finding yourself pigeon holed with a particular asset.
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