Hi, I'm Vlad Daniel Călin, an experienced 2D and 3D graphic designer and visual effects artist with a strong background in architecture and landscape design. Over the years, I've worked with various companies creating architectural visualizations, motion graphics, and game graphics. I'm passionate about blending creativity with technical skills to bring concepts to life through 3D modeling, animation, and compositing. I have led graphic teams and held technical director roles, contributing to projects in movie post-production, educational games, and product design. I enjoy challenges that allow me to use both my artistic talents and architectural expertise, and I'm always eager to innovate and deliver high-quality visual content.

Vlad Daniel – Călin

Hi, I'm Vlad Daniel Călin, an experienced 2D and 3D graphic designer and visual effects artist with a strong background in architecture and landscape design. Over the years, I've worked with various companies creating architectural visualizations, motion graphics, and game graphics. I'm passionate about blending creativity with technical skills to bring concepts to life through 3D modeling, animation, and compositing. I have led graphic teams and held technical director roles, contributing to projects in movie post-production, educational games, and product design. I enjoy challenges that allow me to use both my artistic talents and architectural expertise, and I'm always eager to innovate and deliver high-quality visual content.

Available to hire

Hi, I’m Vlad Daniel Călin, an experienced 2D and 3D graphic designer and visual effects artist with a strong background in architecture and landscape design. Over the years, I’ve worked with various companies creating architectural visualizations, motion graphics, and game graphics. I’m passionate about blending creativity with technical skills to bring concepts to life through 3D modeling, animation, and compositing.

I have led graphic teams and held technical director roles, contributing to projects in movie post-production, educational games, and product design. I enjoy challenges that allow me to use both my artistic talents and architectural expertise, and I’m always eager to innovate and deliver high-quality visual content.

See more

Work Experience

Art / Technical Director at SOFTBYTE SOLUTION
October 31, 2012 - July 11, 2025
Led the development of educational games and applications, specializing in 2D painting, texturing, and 3D modeling & animation using Autodesk Revit, Mudbox, and 3DS Max. Also used Unity3D with medium C# programming skills for interactive content.
Senior 2D | 3D Graphic Designer | Visual Effects at MEDIAPRO MAGIC - Postproduction and VFX Division
October 31, 2009 - July 11, 2025
Worked on movie production projects providing 2D painting, texturing, 3D modeling and animation, involved in projects like 'Fire and Ice: The Dragon Chronicles', 'Don’t Look Up', and various advertisements and TV idents.
Artist Technical Director at Softbyte Solution
January 1, 2009 - October 31, 2012
Led the art and technical direction for educational games and applications. Responsible for 2D painting and texturing using Adobe Illustrator and Photoshop, 3D modeling and animation with Autodesk Revit, Mudbox, 3DS Max, and development with Unity3D (C# medium level).
ART / TECHNICAL DIRECTOR at SOFTBYTE SOLUTION
January 1, 2009 - October 31, 2012
Led artistic and technical direction for educational games and applications. Managed 2D painting and texturing using Adobe tools, and handled 3D modeling and animation with Autodesk Revit, Mudbox, and 3DS Max. Developed projects in Unity3D using C# at a medium level.
2D | 3D Senior Graphic Designer at UBISOFT BUCURESTI
October 31, 2006 - July 11, 2025
Led the graphic team working on game projects such as C.S.I., Blazing Angels, Silent Hunter IV, and Tom Clancy's Hawx, performing 2D texturing, texturing, 3d modeling, and animation tasks.
Senior 2D / 3D Graphic Designer / Visual Effects at Mediapro Magic - Postproduction and VFX Division
January 1, 2006 - October 31, 2009
Worked on movie production with responsibilities in 2D painting and texturing (Adobe Illustrator, Photoshop) and 3D modeling and animation (Autodesk Revit, Mudbox, 3DS Max). Contributed to projects such as 'Fire and Ice: The Dragon Chronicles' (2008), 'Don't Look Up' (2009), and various advertisements and idents.
SENIOR 2D | 3D GRAPHIC DESIGNER | VISUAL EFFECTS at MEDIAPRO MAGIC - Postproduction and VFX Division
January 1, 2006 - October 31, 2009
Worked on movie production with responsibilities including 2D painting, texturing, and 3D modeling and animation. Used software such as Adobe Illustrator, Photoshop, Autodesk Revit, Mudbox, and 3DS Max. Contributed to projects like 'Fire and Ice: The Dragon Chronicles,' 'Don't Look Up,' and several TV advertisements.
Architect at ARCHISTIL
October 31, 2002 - July 11, 2025
Responsible for architecture design and construction permit documentation of civil and industrial buildings.
Graphic team leader at UBISOFT BUCURESTI | Games Industry
January 1, 2002 - October 31, 2006
Led graphics team focusing on 2D texture and 3D modeling for multiple game titles from 2002 to 2006.
Architect at Archistil
January 1, 2001 - October 31, 2002
Architecture design and preparation of construction permit documentation for civil and industrial buildings.
ARCHITECT at ARCHISTIL
January 1, 2001 - October 31, 2002
Architecture Design, Construction Permit Documentation of Civil / Industrial Buildings
Architect at NOVA CONS
October 31, 1999 - July 11, 2025
Architecture design and construction permit documentation of civil and industrial buildings.
2D / 3D Senior Graphic Designer and Graphic Team Leader at Ubisoft Bucuresti
January 1, 1999 - October 31, 2006
Provided 2D painting and texturing and 3D modeling and animation for gaming projects including C.S.I., Blazing Angels, Silent Hunter IV, and Tom Clancy's Hawx. Led the graphic team from 2002 to 2006.
2D | 3D SENIOR GRAPHIC DESIGNER at UBISOFT BUCURESTI | Games Industry
January 1, 1999 - October 31, 2001
Specialized in 2D painting, texturing, and 3D modeling and animation for video games. Led the graphic team from 2002 to 2006, providing key artwork and textures for major titles including C.S.I., Blazing Angels, Silent Hunter IV, and Tom Clancy's Hawx.
Architect at Nova Cons
January 1, 1997 - October 31, 1999
Architecture design and preparation of construction permit documentation for civil and industrial buildings.
ARCHITECT at NOVA CONS
January 1, 1997 - October 31, 1999
Architecture Design, Construction Permit Documentation of Civil / Industrial Buildings
Architect at ARCHISTIL
October 31, 1995 - July 11, 2025
Responsible for architecture design and construction permit documentation for civil and industrial buildings.
Architect at Archistil
January 1, 1992 - October 31, 1995
Architecture design and preparation of construction permit documentation for civil and industrial buildings.
ARCHITECT at ARCHISTIL
January 1, 1992 - October 31, 1995
Performed architecture design and construction permit documentation for civil and industrial buildings.

Education

Degree at University College | Institute Of Architecture "Ion Mincu" Bucharest
January 1, 1995 - December 31, 1995
Degree at University College | Institute Of Architecture "Ion Mincu" Bucharest
January 1, 1995 - December 31, 1995
University Degree at Institute Of Architecture "Ion Mincu" Bucharest
January 1, 1995 - December 31, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Real Estate & Construction, Education, Professional Services, Software & Internet