Hi, I'm Daniel Wynne-Powell, a Senior Unity/XR engineer with 9+ years specialising in Unity and AR/VR/MR, plus 15+ years of commercial .NET experience. I typically help de-risk production XR products by focusing on runtime performance, scalable content delivery, resilient service integration, and maintainable architecture that supports rapid iteration under real-world constraints. I work as a limited company contractor, taking clearly defined scopes with accountable, outcome-focused delivery. I bring backend awareness to Unity projects—resilient API integration, caching, offline strategies, and structured failure handling—and I strive to keep codebases clean under pressure with SOLID design, DI (Zenject/VContainer) and targeted tests. A Technical Profile is available with representative engagement patterns and system-level context - _Website not available. Sign in: https://www.twine.net/signup_

Daniel Wynne-Powell

Hi, I'm Daniel Wynne-Powell, a Senior Unity/XR engineer with 9+ years specialising in Unity and AR/VR/MR, plus 15+ years of commercial .NET experience. I typically help de-risk production XR products by focusing on runtime performance, scalable content delivery, resilient service integration, and maintainable architecture that supports rapid iteration under real-world constraints. I work as a limited company contractor, taking clearly defined scopes with accountable, outcome-focused delivery. I bring backend awareness to Unity projects—resilient API integration, caching, offline strategies, and structured failure handling—and I strive to keep codebases clean under pressure with SOLID design, DI (Zenject/VContainer) and targeted tests. A Technical Profile is available with representative engagement patterns and system-level context - _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Daniel Wynne-Powell, a Senior Unity/XR engineer with 9+ years specialising in Unity and AR/VR/MR, plus 15+ years of commercial .NET experience. I typically help de-risk production XR products by focusing on runtime performance, scalable content delivery, resilient service integration, and maintainable architecture that supports rapid iteration under real-world constraints. I work as a limited company contractor, taking clearly defined scopes with accountable, outcome-focused delivery. I bring backend awareness to Unity projects—resilient API integration, caching, offline strategies, and structured failure handling—and I strive to keep codebases clean under pressure with SOLID design, DI (Zenject/VContainer) and targeted tests.

A Technical Profile is available with representative engagement patterns and system-level context - Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
French
Beginner
Spanish; Castilian
Beginner

Work Experience

Senior Unity / XR Contractor at Activated Realities Ltd
January 1, 2018 - Present
Cross-platform XR engagements across Unity/iOS/VisionOS; focused on performance, scalable content delivery, resilient API integration, and maintainable architecture to support iterative delivery under live/project constraints. Introduced dependency injection (VContainer) to reduce coupling and enhance testability; expanded unit/integration test coverage.

Education

BA (2:1) Digital Practices in Design (3D Computer Animation) at University of Hertfordshire
January 11, 2030 - April 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Telecommunications