Senior Animator & Supervisor with twenty years of experience across feature films, TV, and AAA games. Passionate about animated storytelling, character performance, and building reliable production workflows—turning ideas into great on-screen motion. Author of “The Animator’s Onboarding Guide,” focused on helping students and new artists succeed with practical pipeline knowledge and professional resilience. Experienced across cinematic and real-time productions at Ubisoft Toronto, Relish Studios, and production studios like Guru, Wildbrain, Mainframe, and Icon Creative.

Dan Pratezina

Senior Animator & Supervisor with twenty years of experience across feature films, TV, and AAA games. Passionate about animated storytelling, character performance, and building reliable production workflows—turning ideas into great on-screen motion. Author of “The Animator’s Onboarding Guide,” focused on helping students and new artists succeed with practical pipeline knowledge and professional resilience. Experienced across cinematic and real-time productions at Ubisoft Toronto, Relish Studios, and production studios like Guru, Wildbrain, Mainframe, and Icon Creative.

Available to hire

Senior Animator & Supervisor with twenty years of experience across feature films, TV, and AAA games. Passionate about animated storytelling, character performance, and building reliable production workflows—turning ideas into great on-screen motion.

Author of “The Animator’s Onboarding Guide,” focused on helping students and new artists succeed with practical pipeline knowledge and professional resilience. Experienced across cinematic and real-time productions at Ubisoft Toronto, Relish Studios, and production studios like Guru, Wildbrain, Mainframe, and Icon Creative.

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Work Experience

Cinematic Animator at Ubisoft Toronto
June 30, 2022 - February 26, 2026
Cinematic animation production and across multiple AAA projects, including Assassin's Creed: Black Flag Resynced, Avatar Frontiers of Pandora, Star Wars Outlaws, Prince of Persia Sands of Time Remake, and unannounced projects. Delivered high-quality animation under production timelines while supporting team execution and animation standards.
3D Animation Director at Relish Studios
November 1, 2020 - July 1, 2022
Directed and produced 3D animation for Weirdwood Manor Vol2 using Maya and Unity3D. Owned animation direction responsibilities including quality, consistency, and delivery across production.
Lead Animator at Snowball Studios
January 1, 2019 - November 1, 2020
Led animation production for Disney's Fancy Nancy S2, supporting character performance, acting choices, and team workflow to meet episode needs and production deadlines.
Senior Development Animator at Wildbrain Media
October 1, 2017 - December 31, 2018
Performed development animation across various projects, contributing to early-stage animation exploration, look/feel development, and pipeline-ready references for later production phases.
Cinematic / Gameplay Animator at SEGA / RELIC Entertainment
May 1, 2016 - May 1, 2017
Created cinematic and gameplay animation for Dawn of War III, translating character intent and gameplay needs into performant, production-ready motion.
Lead Animator at ICON Creative studio / Disney
May 1, 2015 - March 1, 2016
Led real-time cinematic animation work for Goldie & Bear, collaborating cross-functionally to deliver character animation that matched real-time constraints and visual targets.
Real-time Cinematic Animator at Next Level Games / Metroid Prime: FF (Nintendo 3DS)
November 1, 2014 - May 1, 2015
Produced real-time cinematic animation for Metroid Prime: FF on Nintendo 3DS, focusing on motion clarity, timing, and performance within hardware constraints.
Episodic Director at Rainmaker Entertainment/Mainframe TV
March 1, 2014 - November 1, 2014
Directed episodic animation work on Bob the Builder, coordinating animation delivery to episode schedules and maintaining direction consistency across sequences.
Animator, Writer at All Play No Work / Tales of Weirdwood Manor
September 1, 2013 - February 1, 2014
Worked as both animator and writer on Tales of Weirdwood Manor, contributing to both storytelling and animation execution.
Feature Film Animator at Toonbox Entertainment
October 1, 2011 - September 1, 2012
Animated for The Nut Job (feature film), contributing character animation and motion work required for feature delivery.
Animator at March Entertainment / Mia & Me
August 1, 2011 - September 1, 2011
Animated episodes for Mia & Me Season one, supporting character performance and episode production needs.
Lead Animator at Guru Studio / Mudpit
October 1, 2010 - June 1, 2011
Led animation production for Mudpit Season one, ensuring animation quality and consistency.
Assistant Director at Big Soul Productions / By The Rapids
March 1, 2010 - October 1, 2010
Assisted direction for By The Rapids Season three, supporting production organization and creative execution.
Animation Supervisor at Guru Studio / Backyardigans
January 1, 2009 - March 1, 2010
Supervised animation for Backyardigans Season four, supporting quality, timing, and team output alignment with episode requirements.
Feature Film Animator at Arc Productions
May 1, 2008 - December 31, 2008
Animated for Hoodwinked 2 and 9 (feature films), producing character motion for feature delivery.
Animation Supervisor / Animator at Guru Studio / Backyardigans
March 1, 2006 - May 1, 2008
Contributed to Backyardigans Season two as an animator, and Season three as an animation supervisor.
Animator at Red Rover Animation Studios / Get Ed
February 28, 2005 - February 28, 2006
Animated for Get Ed Season one, contributing motion work to episodic production.

Education

Certificate (Visual Art: Drawing & Sculptural Form) at Emily Carr Institute of Art and Design
January 11, 2030 - July 10, 2026
Certificate (3D Animation & Visual Effects) at Vancouver Film School
January 11, 2030 - July 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming