Available to hire
Hi, I’m Danielle Reynolds, a Look Development Artist with a BS in Computer Animation. I specialize in creating realistic props and environments through modeling, shading, texturing, and lighting. I enjoy collaborating across disciplines to bring imaginative worlds to life.
I am passionate about mastering industry-standard tools like Maya, ZBrush, Substance 3D Painter/Designer, and Arnold. I thrive in fast-paced teams and love refining hard-surface workflows, UV mapping, and PBR material creation to deliver polished visuals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Radish Hut at Full Sail University
May 1, 2023 - June 1, 2023Developed and refined hard surface polygonal models, ensuring precision and detail. Applied UV mapping techniques and maintained a clean and organized scene. Used the basics of nCloth and dynamic simulations to create realistic motion. Utilized non-linear deformers and lattices for effective model manipulation and animation.
Shading and Lighting at Full Sail University
September 1, 2023 - October 1, 2023Mastered basic, still life, portrait, and environment lighting techniques, and rendered images using Arnold. Applied advanced texturing and material creation using Adobe Substance 3D Sampler and Painter. Enhanced rendered images with Adobe Photoshop and After Effects.
Visual Development at Full Sail University
March 1, 2024 - April 1, 2024Utilized Arnold for rendering, mastering light attributes across various types to produce high-quality, denoised images. Applied advanced UV mapping techniques on complex assets, including traditional 0-1 and UDIM methods, and created photorealistic textures using Substance 3D Painter and Designer. Sourced PBR materials and generated custom Smart Materials, Smart Masks, and unique materials. Enhanced renders with custom brushes and outputs for various DCCs, and understood Arnold materials, Hypershade, and AiStandardSurface for seamless integration.
ZBrush Sculpting at Full Sail University
May 1, 2024 - June 1, 2024Refreshed skills in ZBrush and Maya, including custom UI and hotkeys, measuring and proportions, and UV mapping. Practiced sculpting, UVing, and creating new geometry using ZSpheres, Topology Brush, and ZModeler Brush in ZBrush. Utilized and created custom brushes, alphas, vector displacement, and Nano-Mesh, and explored Zbrush plugins. Rendered in Zbrush and Arnold, created X-Gen hair in Maya, and composited renders in Photoshop.
3D Modeler at Radish Hut – Full Sail University
May 1, 2023 - June 1, 2023Developed and refined hard-surface polygonal models with UV mapping; maintained a clean, organized scene; used nCloth and dynamic simulations to create motion; employed non-linear deformers and lattices for effective model manipulation.
Shading & Lighting Student at Full Sail University
September 1, 2023 - October 1, 2023Mastered basic to environment lighting techniques and rendered images using Arnold; applied advanced texturing and material creation with Substance 3D Sampler and Painter; enhanced renders with Photoshop and After Effects.
Visual Development Student at Full Sail University
March 1, 2024 - April 1, 2024Utilized Arnold rendering, mastered light attributes; performed advanced UV mapping on assets including UDIMs and 0-1; created photoreal textures with Substance Painter/Designer; sourced PBR materials and generated smart materials, smart masks, and unique materials; prepared renders for various DCCs.
ZBrush Sculpting Student at Full Sail University
May 1, 2024 - June 1, 2024Refreshed skills in ZBrush and Maya, including custom UI and hotkeys; practiced sculpting, UVing, and creating new geometry using ZSpheres, Topology Brush, and ZModeler; utilized and created custom brushes, alphas, vector displacement, and Nano-Mesh; rendered in ZBrush and Arnold, created XGen hair in Maya, and composited renders in Photoshop.
Education
Bachelor of Science in Computer Animation (B.S.) at Full Sail University
September 1, 2022 - March 1, 2025Qualifications
The Dubski
March 21, 2025 - March 21, 2025Named best portfolio of my graduating class. Amazing look development scenes.
Course Director's Award
June 30, 2023 - June 30, 2023Demonstrated a high degree of quality and exceptional effort in her work, and she was consistently active in the class and communicative. Additionally, she demonstrated a good attitude, a strong work ethic, and overall professional behavior.
Industry Experience
Media & Entertainment, Software & Internet, Education, Gaming, Computers & Electronics, Manufacturing, Consumer Goods
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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