Available to hire
3D Animator with expertise in rigging, character animation, and real-time/game-ready workflows. Experienced in combat animations, facial animation, lip-sync, keyframe animation, and secondary motion, with a strong focus on production pipelines and industry standards.
Skilled in Unreal Engine (including animation integration via Blueprints), technical art, and creating expressive, game-ready assets. Educated in 3D animation and interactive technology, with a portfolio spanning VR animation and game-related character work.
Experience Level
Language
English
Fluent
Spanish; Castilian
Fluent
Japanese
Beginner
Work Experience
3D Animator & Technical Artist (Unreal Engine / Blueprint integration)
January 1, 2023 - January 1, 2026Produced 3D animated short film featuring three characters from Honkai: Star Rail, including combat animation, fight choreography, facial blends, lip-sync, keyframe animation, secondary motion, VFX, frame-by-frame effects, and custom animation controls. Modeled, rigged, and animated the main character for a roguelike game in Unreal Engine 5, and collaborated on gameplay integration using Blueprints. Led character rigging for a main character and animated a fight scene, creating custom rigs and animation controllers for gameplay and cinematics.
3D Animator (QA testing, debugging, and bug reporting) / QA Engineer (Game testing)
September 1, 2022 - January 1, 2023Conducted QA testing, debugging, and bug reporting for titles from six major game companies. Investigated four major bug issues to support game quality and stability.
3D Animator at Freelance / Projects
September 1, 2020 - January 1, 2026Worked on 3D animation projects including VR animation and game-ready character animation. Produced animated shorts featuring combat animation, fight choreography, facial blendshapes, lip-sync, keyframed animation, secondary motion, VFX, frame-by-frame effects, and custom animation controls for expressive performance.
Created and prepared rigged character assets in Unreal Engine 5, collaborated on gameplay integration using Blueprints, and delivered rigging and controller setups for both cinematic trailer and in-game fight scenes.
Education
degree at Universidad del Valle de México
June 1, 2018 - November 30, 2019degree at Universidad Nacional Autónoma de México
January 11, 2030 - July 27, 2026Qualifications
Overall GPA 9.5/10 (Game Tester QA 2022-2023; degree/course achievements)
January 11, 2030 - July 27, 2026Industry Experience
Media & Entertainment, Gaming, Computers & Electronics, Education
Experience Level
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