DA

Daniel Alejandro Espinosa

Available to hire

3D Animator with expertise in rigging, character animation, and real-time/game-ready workflows.

About

3D Animator with expertise in rigging, character animation, and real-time/game-ready workflows. Experienced in combat animations, facial animation, lip-sync, keyframe animation, and secondary motion, with a strong focus on production pipelines and industry standards.

Skilled in Unreal Engine (including animation integration via Blueprints), technical art, and creating expressive, game-ready assets. Educated in 3D animation and interactive technology, with a portfolio spanning VR animation and game-related character work.

  • 5 years' experience
  • Joined July 2026

Languages

  • EnglishFluent
  • Spanish; CastilianFluent
  • JapaneseBeginner

Industry experience

  • Media & Entertainment
  • Gaming
  • Computers & Electronics
  • Education

Work experience

3D Animator & Technical Artist (Unreal Engine / Blueprint integration)Jan 2023 – Jan 2026 · 3 yrs 1 mo

Produced 3D animated short film featuring three characters from Honkai: Star Rail, including combat animation, fight choreography, facial blends, lip-sync, keyframe animation, secondary motion, VFX, frame-by-frame effects, and custom animation controls. Modeled, rigged, and animated the main character for a roguelike game in Unreal Engine 5, and collaborated on gameplay integration using Blueprints. Led character rigging for a main character and animated a fight scene, creating custom rigs and animation controllers for gameplay and cinematics.

3D Animator (QA testing, debugging, and bug reporting) / QA Engineer (Game testing)Sep 2022 – Jan 2023 · 5 mos

Conducted QA testing, debugging, and bug reporting for titles from six major game companies. Investigated four major bug issues to support game quality and stability.

3D Animator · Freelance / ProjectsSep 2020 – Jan 2026 · 5 yrs 5 mos

Worked on 3D animation projects including VR animation and game-ready character animation. Produced animated shorts featuring combat animation, fight choreography, facial blendshapes, lip-sync, keyframed animation, secondary motion, VFX, frame-by-frame effects, and custom animation controls for expressive performance. Created and prepared rigged character assets in Unreal Engine 5, collaborated on gameplay integration using Blueprints, and delivered rigging and controller setups for both cinematic trailer and in-game fight scenes.

Education

degree · Universidad del Valle de México2018 – 2019
degree · Universidad Nacional Autónoma de México2030 – 2026

Certifications and awards

Overall GPA 9.5/10 (Game Tester QA 2022-2023; degree/course achievements)2030 – 2026

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