3D Animator with expertise in rigging, character animation, and real-time/game-ready workflows. Experienced in combat animations, facial animation, lip-sync, keyframe animation, and secondary motion, with a strong focus on production pipelines and industry standards. Skilled in Unreal Engine (including animation integration via Blueprints), technical art, and creating expressive, game-ready assets. Educated in 3D animation and interactive technology, with a portfolio spanning VR animation and game-related character work.

Daniel Alejandro Espinosa

3D Animator with expertise in rigging, character animation, and real-time/game-ready workflows. Experienced in combat animations, facial animation, lip-sync, keyframe animation, and secondary motion, with a strong focus on production pipelines and industry standards. Skilled in Unreal Engine (including animation integration via Blueprints), technical art, and creating expressive, game-ready assets. Educated in 3D animation and interactive technology, with a portfolio spanning VR animation and game-related character work.

Available to hire

3D Animator with expertise in rigging, character animation, and real-time/game-ready workflows. Experienced in combat animations, facial animation, lip-sync, keyframe animation, and secondary motion, with a strong focus on production pipelines and industry standards.

Skilled in Unreal Engine (including animation integration via Blueprints), technical art, and creating expressive, game-ready assets. Educated in 3D animation and interactive technology, with a portfolio spanning VR animation and game-related character work.

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Language

English
Fluent
Spanish; Castilian
Fluent
Japanese
Beginner

Work Experience

3D Animator & Technical Artist (Unreal Engine / Blueprint integration)
January 1, 2023 - January 1, 2026
Produced 3D animated short film featuring three characters from Honkai: Star Rail, including combat animation, fight choreography, facial blends, lip-sync, keyframe animation, secondary motion, VFX, frame-by-frame effects, and custom animation controls. Modeled, rigged, and animated the main character for a roguelike game in Unreal Engine 5, and collaborated on gameplay integration using Blueprints. Led character rigging for a main character and animated a fight scene, creating custom rigs and animation controllers for gameplay and cinematics.
3D Animator (QA testing, debugging, and bug reporting) / QA Engineer (Game testing)
September 1, 2022 - January 1, 2023
Conducted QA testing, debugging, and bug reporting for titles from six major game companies. Investigated four major bug issues to support game quality and stability.
3D Animator at Freelance / Projects
September 1, 2020 - January 1, 2026
Worked on 3D animation projects including VR animation and game-ready character animation. Produced animated shorts featuring combat animation, fight choreography, facial blendshapes, lip-sync, keyframed animation, secondary motion, VFX, frame-by-frame effects, and custom animation controls for expressive performance. Created and prepared rigged character assets in Unreal Engine 5, collaborated on gameplay integration using Blueprints, and delivered rigging and controller setups for both cinematic trailer and in-game fight scenes.

Education

degree at Universidad del Valle de México
June 1, 2018 - November 30, 2019
degree at Universidad Nacional Autónoma de México
January 11, 2030 - July 27, 2026

Qualifications

Overall GPA 9.5/10 (Game Tester QA 2022-2023; degree/course achievements)
January 11, 2030 - July 27, 2026

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Education