Daniel Falcón de Armas
I’m a 3D Character & Look Development artist from Las Palmas de Gran Canaria, focused on creating cinematic characters, creatures, and lighting that feel story-driven and emotionally readable.
About
I’m a 3D Character & Look Development artist from Las Palmas de Gran Canaria, focused on creating cinematic characters, creatures, and lighting that feel story-driven and emotionally readable. I enjoy working across the full asset pipeline—from sculpting and retopology to UVs, PBR texturing, grooming, cloth simulation, and final lighting, rendering, and compositing—so every part of a character supports the narrative.
Right now, I’m completing advanced training at Animum, and my goal is to grow into advanced character work for both film-quality and real-time production. I recently developed a cinematic character look study with realistic skin shading, XGen grooming, and Marvelous Designer clothing, and it was selected as a finalist for the Rookie Awards 2026. Alongside that, I build personal and academic projects—such as a story-driven creature and environment/hard-surface studies—to keep sharpening my workflow, material storytelling, and visual presentation.
- 2 years' experience
- Joined September 2026
Skills· 10
Languages
- Spanish; CastilianFluent
- EnglishIntermediate
Industry experience
- Media & Entertainment
- Education
- Gaming
- Professional Services
Work experience
Created a story-driven creature through a full character pipeline including sculpting, retopology, texturing, look development, and final rendering. Designed narrative props and worn materials to suggest an ancient dark world and supported the overall character presentation with cohesive visual development.
Built a cinematic character study combining realistic skin shading, XGen grooming, Marvelous Designer clothing, and period environment assets. Developed material layers and iterated lighting, then supported emotional storytelling through film-quality rendering and compositing; selected as a finalist for Career Opportunities - Skydance Animation at the Rookie Awards 2026.
Produced multiple environment and hard-surface studies, including a fantasy environment (structured blockouts, optimized vegetation, UDIM-based texturing, and day/night lighting), a classic vehicle with clean topology and accurate proportions (UVs, Substance 3D Painter materials, Arnold renders), and an interior adventure scene (optimized UVs, detailed texturing, and contrasting day/night lighting for visual storytelling).
Education
Certifications and awards
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