Available to hire
I’m Daniel Londono G., a sound designer and audio engineer based in Denver, focused on immersive, spatial audio for XR and multimedia
With a decade of experience across global brands and academic roles in audio post-production and interactive sound, I craft soundscapes that elevate storytelling and user experience, aiming to make a positive impact through sound.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Sound Designer Consultant for VR at PikPok
January 1, 2024 - January 1, 2025Collaborated on Rival Stars Horse Racing: VR Edition for Meta Quest; developed immersive soundscapes and spatial audio; performed audio integration and optimization in Unity and FMOD to enhance realism and the player-horse relationship.
Audio Editor; Intelligence Analyst at Mercor
January 1, 2025 - PresentPerformed high-fidelity audio restoration and surgical cleaning of large datasets to optimize training inputs for Large Language Models; analyzed and labeled complex voice captures to ensure linguistic accuracy and acoustic clarity for a high-profile virtual assistant project.
Sound Designer, Re-Recording Mixer Engineer at Trineo.TV
January 1, 2010 - January 1, 2025Led sound mixing and music production for audiovisual projects; contributed to a web series with 500k+ followers and collaborations with Netflix Latin America, Motorola, Lenovo, McDonald's; delivered high-quality re-recording and music editing.
Professor of Audio for Video and Interactive Media at Metropolitan Technological Institute
January 1, 2014 - January 1, 2024Enhanced the recording arts micro-curriculum with emphasis on advanced audio post-production and interactive audio; taught audio post-production techniques and audio implementation for interactive systems using PureData, Unity, FMOD, and openFrameworks.
Professor of Music Production at University Of San Buenaventura – Medellin
January 1, 2014 - January 1, 2022Taught and supported over 20 emerging bands; developed course content on studio recording, surround mixing, and MIDI/OSC protocols to prepare students for contemporary audio roles; collaborated with NGOs and community partners to drive impact.
Director and Professor at Pontifical Xavierian University
January 1, 2023 - January 1, 2025Directed a Professional Development course on audio implementation for video games and interactive media, focusing on programming, Unity, and FMOD.
Audio Editor Intelligence Analyst at Mercor
January 1, 2025 - PresentPerformed high-fidelity audio restoration and surgical cleaning of large datasets to optimize training inputs for Large Language Models (LLMs); analyzed and labeled complex voice captures, ensuring linguistic accuracy and acoustic clarity for a high-profile virtual assistant project.
Education
Master in Digital Arts at Metropolitan Technological Institute
January 1, 2017 - January 1, 2019PGD IP IN AUDIO POST-PRODUCTION at University of San Buenaventura
January 1, 2013 - January 1, 2014Bachelor of Arts: Musical Studies, Emphasis on Sound Engineering at Pontificia Javeriana University
January 1, 2007 - January 1, 2012Master in Digital Arts at Metropolitan Technological Institute
January 1, 2017 - January 1, 2019PGD IP IN AUDIO POST-PRODUCTION at University of San Buenaventura
January 1, 2013 - January 1, 2014Bachelor of Arts: Musical Studies, Emphasis on Sound Engineering at Pontifical Javeriana University
January 1, 2007 - January 1, 2012Qualifications
Industry Experience
Media & Entertainment, Education, Professional Services, Government
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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