Hello, I’m Daniel, a Unity Gameplay Programmer with over 3 years of experience developing gameplay systems, tools, and multiplayer features using C#. Throughout my career, I’ve worked on PC and VR projects, collaborating with designers, artists, and developers to transform ideas into polished gameplay experiences.
At Nieko, I designed and implemented core game systems, contributed to delivering a playable demo, and worked on multiplayer and gameplay improvements. Previously, I gained experience with VR development, Photon networking, Nintendo Switch porting, rapid prototyping, and game design iteration in both remote and international teams.
What sets me apart is my ability to combine technical problem-solving with a strong understanding of gameplay and player experience. I enjoy building clean, maintainable systems, learning new technologies, and contributing wherever I can add value to a project. I’m looking for opportunities where I can continue growing as a Unity developer while helping create engaging and high-quality games.
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