Hello, I'm Daniel, a Unity Gameplay Programmer with over 3 years of experience developing gameplay systems, tools, and multiplayer features using C#. Throughout my career, I've worked on PC and VR projects, collaborating with designers, artists, and developers to transform ideas into polished gameplay experiences. At Nieko, I designed and implemented core game systems, contributed to delivering a playable demo, and worked on multiplayer and gameplay improvements. Previously, I gained experience with VR development, Photon networking, Nintendo Switch porting, rapid prototyping, and game design iteration in both remote and international teams. What sets me apart is my ability to combine technical problem-solving with a strong understanding of gameplay and player experience. I enjoy building clean, maintainable systems, learning new technologies, and contributing wherever I can add value to a project. I'm looking for opportunities where I can continue growing as a Unity developer while helping create engaging and high-quality games.

Daniel Silva

Hello, I'm Daniel, a Unity Gameplay Programmer with over 3 years of experience developing gameplay systems, tools, and multiplayer features using C#. Throughout my career, I've worked on PC and VR projects, collaborating with designers, artists, and developers to transform ideas into polished gameplay experiences. At Nieko, I designed and implemented core game systems, contributed to delivering a playable demo, and worked on multiplayer and gameplay improvements. Previously, I gained experience with VR development, Photon networking, Nintendo Switch porting, rapid prototyping, and game design iteration in both remote and international teams. What sets me apart is my ability to combine technical problem-solving with a strong understanding of gameplay and player experience. I enjoy building clean, maintainable systems, learning new technologies, and contributing wherever I can add value to a project. I'm looking for opportunities where I can continue growing as a Unity developer while helping create engaging and high-quality games.

Available to hire

Hello, I’m Daniel, a Unity Gameplay Programmer with over 3 years of experience developing gameplay systems, tools, and multiplayer features using C#. Throughout my career, I’ve worked on PC and VR projects, collaborating with designers, artists, and developers to transform ideas into polished gameplay experiences.

At Nieko, I designed and implemented core game systems, contributed to delivering a playable demo, and worked on multiplayer and gameplay improvements. Previously, I gained experience with VR development, Photon networking, Nintendo Switch porting, rapid prototyping, and game design iteration in both remote and international teams.

What sets me apart is my ability to combine technical problem-solving with a strong understanding of gameplay and player experience. I enjoy building clean, maintainable systems, learning new technologies, and contributing wherever I can add value to a project. I’m looking for opportunities where I can continue growing as a Unity developer while helping create engaging and high-quality games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced
French
Intermediate

Work Experience

Web Developer
January 1, 2018 - December 31, 2019
Developed and maintained the company website, ensuring performance, responsiveness, and content accuracy. Created landing pages for marketing campaigns and local events. Implemented front-end updates using HTML5, CSS, and JavaScript.
Game Play / Tools Programmer at Remembrance project (with design and art teams)
March 1, 2023 - Present
Designed and implemented core gameplay systems for Remembrance, contributing to system architecture and delivering a playable demo in collaboration with design and art teams. Currently developing Kiipluu, focusing on gameplay systems, tool development and core loop implementation. Built reusable gameplay components and supported end-to-end game development in small, agile teams. Implemented VR gameplay mechanics and contributed to VR performance and stability improvements through profiling and optimization techniques. Participated in debugging, iteration, and refinement of gameplay systems based on playtest feedback.

Education

Bachelor of Science at Teesside University
January 1, 2024 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert