Available to hire
3D Artist and Visual Designer with professional experience in game development, environment art, 3D modeling, visualization, and real-time production. I’ve worked on shipped AAA titles at Visual Concepts and currently work as a freelance 3D artist, with experience across Unreal Engine, Blender, Maya, Cinema 4D, and Adobe Creative Suite. I also mentor students from Ringling College of Art and Design, helping them develop their portfolios, strengthen their technical skills, and prepare for careers in the industry.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
Freelance 3D Artist at Self-employed
January 1, 2025 - PresentCreated optimized 3D assets for games, interactive media, and medical visualization projects. Produced real-time environments, props, and product renders in stylized and realistic art styles. Collaborated with North Star Medical to render medical devices, edit presentation visuals, and create clear medical diagrams. Designed 3D-printed medical devices and prototypes, managing printer setup, calibration, materials, and production to deliver accurate prints. Delivered engine-ready assets and visuals while collaborating with remote teams through established pipelines and workflows.
3D Artist at Visual Concepts
October 1, 2019 - September 30, 2023Shipped NBA 2K21 through NBA 2K24. Worked within a proprietary in-house game engine and authored onboarding documentation for new hires. Produced unique Neighborhood assets including buildings and props, and optimized assets and scenes to enhance frame rates for the Neighborhood sport mode. Designed logos and created props for in-game events. Supported seasonal events, annual releases, and major updates/patches. Contributed to Neighborhood conceptualization and level layout design. Worked on WWE 2K24, rapidly adapting to a new proprietary engine to address critical art-related issues, and helped resolve errors from mismatched customizable items. Provided support for high-priority art bug fixes and updates during crunch.
Environment Artist / Designer at Orionark Games
August 1, 2019 - October 1, 2019Collaborated remotely with Orionark Games on the project code-named “Orb Rivals.” Used Blender (Eevee) for environment design and initial blocking, then performed touch-ups and painting in Photoshop. Provided daily updates and adapted designs based on feedback. Modeled, textured, and set-dressed the “Practice Factory” using Unreal Engine 4. Collaborated with gameplay designers to create collision solutions for seamless integration with the blockout.
Education
BFA at Ringling College of Art and Design
August 1, 2013 - May 31, 2018Qualifications
Industry Experience
Gaming, Computers & Electronics, Software & Internet, Media & Entertainment, Healthcare, Professional Services
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