3D Artist and Visual Designer with professional experience in game development, environment art, 3D modeling, visualization, and real-time production. I’ve worked on shipped AAA titles at Visual Concepts and currently work as a freelance 3D artist, with experience across Unreal Engine, Blender, Maya, Cinema 4D, and Adobe Creative Suite. I also mentor students from Ringling College of Art and Design, helping them develop their portfolios, strengthen their technical skills, and prepare for careers in the industry.

Danny Tamez

3D Artist and Visual Designer with professional experience in game development, environment art, 3D modeling, visualization, and real-time production. I’ve worked on shipped AAA titles at Visual Concepts and currently work as a freelance 3D artist, with experience across Unreal Engine, Blender, Maya, Cinema 4D, and Adobe Creative Suite. I also mentor students from Ringling College of Art and Design, helping them develop their portfolios, strengthen their technical skills, and prepare for careers in the industry.

Available to hire

3D Artist and Visual Designer with professional experience in game development, environment art, 3D modeling, visualization, and real-time production. I’ve worked on shipped AAA titles at Visual Concepts and currently work as a freelance 3D artist, with experience across Unreal Engine, Blender, Maya, Cinema 4D, and Adobe Creative Suite. I also mentor students from Ringling College of Art and Design, helping them develop their portfolios, strengthen their technical skills, and prepare for careers in the industry.

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Language

English
Fluent

Work Experience

Freelance 3D Artist at Self-employed
January 1, 2025 - Present
Created optimized 3D assets for games, interactive media, and medical visualization projects. Produced real-time environments, props, and product renders in stylized and realistic art styles. Collaborated with North Star Medical to render medical devices, edit presentation visuals, and create clear medical diagrams. Designed 3D-printed medical devices and prototypes, managing printer setup, calibration, materials, and production to deliver accurate prints. Delivered engine-ready assets and visuals while collaborating with remote teams through established pipelines and workflows.
3D Artist at Visual Concepts
October 1, 2019 - September 30, 2023
Shipped NBA 2K21 through NBA 2K24. Worked within a proprietary in-house game engine and authored onboarding documentation for new hires. Produced unique Neighborhood assets including buildings and props, and optimized assets and scenes to enhance frame rates for the Neighborhood sport mode. Designed logos and created props for in-game events. Supported seasonal events, annual releases, and major updates/patches. Contributed to Neighborhood conceptualization and level layout design. Worked on WWE 2K24, rapidly adapting to a new proprietary engine to address critical art-related issues, and helped resolve errors from mismatched customizable items. Provided support for high-priority art bug fixes and updates during crunch.
Environment Artist / Designer at Orionark Games
August 1, 2019 - October 1, 2019
Collaborated remotely with Orionark Games on the project code-named “Orb Rivals.” Used Blender (Eevee) for environment design and initial blocking, then performed touch-ups and painting in Photoshop. Provided daily updates and adapted designs based on feedback. Modeled, textured, and set-dressed the “Practice Factory” using Unreal Engine 4. Collaborated with gameplay designers to create collision solutions for seamless integration with the blockout.

Education

BFA at Ringling College of Art and Design
August 1, 2013 - May 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment, Healthcare, Professional Services
    NBA 2K - Tenement
    I help Designed, Concept, Modeled, and Layout this area for a timed event Patrick Thomas was a huge help pushing this one out the door https://www.twine.net/signin and Kelly Goodine https://www.twine.net/signin did most if not all the graffiti for it as well. We ended up using a lot of assets from our library due to time constraints but it still is all my design, concept, and some modeling .
    NBA 2K - Elephant Court Design
    Got the chance to design and make one of the court used in our Ante Up game mode. Proud to say this is probably one of my favorite pieces Ive done while working at Visual Concepts. Also huge thank you to Kelly Goodine https://www.twine.net/signin Who gave me some great feedback while working on this one
    NBA 2K - Hover bike
    Given only a 2 weeks to model, rig, animate, and implement into our game. It was an insane push but we were able to get the job done on time thankfully. Modeled, Textured, and slight design edits by Me Original concept was by Stephen Daniele (https://www.twine.net/signin but was heavy edited by myself to help match with existing animations Rigged by Brad Bowling Animated by Stacey Moore and a lot of help from our lovely engineering team to actually get it implement into our game