I’m Daniela Pecoraro and I'm a freelance 3D Generalist, based in Milan – Italy. Portfolio and 3D reel _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn profile _Website not available. Sign in: https://www.twine.net/signup_/in/daniela-pecoraro-a752655 I carry out my job with passion and interest. In a new professional collaboration I look for projects that present me with technical and creative challenges. I want both to improve me as a 3D professional and offer to the client's project added value. My previous professional experiences allow me to offer transversal skills between creativity and efficient project managing. HARD SKILLS Starting from the concept and from the storyboard I can work on the full 3D pipeline production realizing the high or low poly models from a photographic reference or from an .stl retopology. After the modeling I can work on the UV unwrapping, textures, maps, shading and lighting, animation and rendering. When required, I work on the compositing of the rendered sequences, adding also some VFX or Motion Graphics. I can work on 2d and 3D animated logos. I mainly use 3ds Max , Cinema 4D, Vray, Corona Render, Adobe Photoshop, Illustrator, After Effects, Marevelous Designer, Clo3d, MakeHuman, Substance Painter. In July 2023 I was selected to participate in the Epic Bootcamp Animation a training program focussed on Unreal Engine 5. I have a basic knowledge of Maya, Zbrush (retopology), plug-ins TyFlow. SOFT SKILLS Due to my work and study experiences abroad (Canada, Finland, The Netherlands) and to my past jobs as Digital Project Manager I have the ability to work independently as well as in a team, I have a proactive attitude, problem solving skills, strong attention to details. I’m a Self-Motivated person because I have a strong passion and enthusiasm for 3D content creation, and this is why I always like growing and learning new things about it. I have a Master Degree in Communication Design obtained at the Politecnico di Milano. I'm also passionate about product and graphic Design, Architecture and Photography and I think this is essential to learn about composition and colors. Languages: Italian, French, English.

Daniela Pecoraro

I’m Daniela Pecoraro and I'm a freelance 3D Generalist, based in Milan – Italy. Portfolio and 3D reel _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn profile _Website not available. Sign in: https://www.twine.net/signup_/in/daniela-pecoraro-a752655 I carry out my job with passion and interest. In a new professional collaboration I look for projects that present me with technical and creative challenges. I want both to improve me as a 3D professional and offer to the client's project added value. My previous professional experiences allow me to offer transversal skills between creativity and efficient project managing. HARD SKILLS Starting from the concept and from the storyboard I can work on the full 3D pipeline production realizing the high or low poly models from a photographic reference or from an .stl retopology. After the modeling I can work on the UV unwrapping, textures, maps, shading and lighting, animation and rendering. When required, I work on the compositing of the rendered sequences, adding also some VFX or Motion Graphics. I can work on 2d and 3D animated logos. I mainly use 3ds Max , Cinema 4D, Vray, Corona Render, Adobe Photoshop, Illustrator, After Effects, Marevelous Designer, Clo3d, MakeHuman, Substance Painter. In July 2023 I was selected to participate in the Epic Bootcamp Animation a training program focussed on Unreal Engine 5. I have a basic knowledge of Maya, Zbrush (retopology), plug-ins TyFlow. SOFT SKILLS Due to my work and study experiences abroad (Canada, Finland, The Netherlands) and to my past jobs as Digital Project Manager I have the ability to work independently as well as in a team, I have a proactive attitude, problem solving skills, strong attention to details. I’m a Self-Motivated person because I have a strong passion and enthusiasm for 3D content creation, and this is why I always like growing and learning new things about it. I have a Master Degree in Communication Design obtained at the Politecnico di Milano. I'm also passionate about product and graphic Design, Architecture and Photography and I think this is essential to learn about composition and colors. Languages: Italian, French, English.

Available to hire

I’m Daniela Pecoraro and I’m a freelance 3D Generalist, based in Milan – Italy.

Portfolio and 3D reel Website not available. Sign in: https://www.twine.net/signup
LinkedIn profile Website not available. Sign in: https://www.twine.net/signup/in/daniela-pecoraro-a752655

I carry out my job with passion and interest. In a new professional collaboration I look for projects that present me with technical and creative challenges. I want both to improve me as a 3D professional and offer to the client’s project added value.
My previous professional experiences allow me to offer transversal skills between creativity and efficient project managing.

HARD SKILLS
Starting from the concept and from the storyboard I can work on the full 3D pipeline production realizing the high or low poly models from a photographic reference or from an .stl retopology. After the modeling I can work on the UV unwrapping, textures, maps, shading and lighting, animation and rendering. When required, I work on the compositing of the rendered sequences, adding also some VFX or Motion Graphics.
I can work on 2d and 3D animated logos.

I mainly use 3ds Max , Cinema 4D, Vray, Corona Render, Adobe Photoshop, Illustrator, After Effects, Marevelous Designer, Clo3d, MakeHuman, Substance Painter.
In July 2023 I was selected to participate in the Epic Bootcamp Animation a training program focussed on Unreal Engine 5.
I have a basic knowledge of Maya, Zbrush (retopology), plug-ins TyFlow.

SOFT SKILLS
Due to my work and study experiences abroad (Canada, Finland, The Netherlands) and to my past jobs as Digital Project Manager I have the ability to work independently as well as in a team, I have a proactive attitude, problem solving skills, strong attention to details. I’m a Self-Motivated person because I have a strong passion and enthusiasm for 3D content creation, and this is why I always like growing and learning new things about it.
I have a Master Degree in Communication Design obtained at the Politecnico di Milano. I’m also passionate about product and graphic Design, Architecture and Photography and I think this is essential to learn about composition and colors.

Languages: Italian, French, English.

See more

Language

Italian
Fluent
French
Advanced
English
Advanced

Work Experience

Freelance 3D Artist | 3D Visualizer at BBA STUDIO
December 1, 2023 - Present
As a part of a dynamic team of creative professionals, I bring 2d drawing and retail concepts into stunning 3d visualization, helping the client to visualize their luxury brand shops. Starting from Autocad 2D drawings I have the ability to create high-quality 3D models, textures, lighting, shading and rendering techniques using C4D and Corona render. The final postproduction is done in Photoshop to highlight the strengths of the project and the image.
3D Artist | 3D Generalist freelance at Freelancer
January 11, 2021 - Present
3D Modeling, UV unwrapping, Shaders, Textures, Lighting, Animation, Rendering. VFX and Motion Graphics. 2d and 3D animated logos.
Graphic Designer at Trade Off Italia
November 1, 2014 - June 30, 2015
Graphic Designer and Project Manager for in-store and out-store promotion and Exhibition design projects.
3D Artist at NightFlight Srl
July 1, 2014 - July 31, 2014
3D artist for modeling, animation and rendering with Maya for two TV Italian commercials. Client: Chanteclair.
Internship in the Event organizatoin and press release management department at ONEOFF | Architectural Models & Prototypes Milano
March 1, 2005 - June 30, 2005
•Cooperation with the organizators of “Model Ideas” 2005 an event (showroom: Fabbrica del Vapore) linked with the Milano Intenational Furniture Exposition 2005 (Salone Internazionale del Mobile di Milano 2005). •Conduct of the press release about events “In Dust We Trust” 2004, “Model Ideas” 2005 (brand Industreal) •Theorical learning of the Rapid Prototyping Process with the computer-numeric-controlled milling machine.

Education

Epic Bootcamp Animation - Unreal Engine 5 at UT_HUB
July 1, 2023 - August 11, 2023
In July 2023 I had the chance to be selected to attend the “Epic Bootcamp Animation 2023” Europe, a 4 weeks training program powered by Epic Games, UT-Hub, INCAS, Prometheus Lab, Game Ready, ObjectIF3D focussed on #unrealengine5. I had a great experience during these weeks, learning the basics of #UE5 about worldbuilding, materials, Blueprints, MetaHuman, rigging, animation, lighting, post-production. Thanks to these teachings I was able to create my 30s real-time short cinematic “Back or Forward” (v1.1) on the given theme “Crossing the Thereshold”. (v1.1) I carried out all phases of the project, from conception to final export. It was an equally exciting and unexpected experience to be able to present my selected video, along with many others, at the final Festival of the Bootcamp. In July 2023 I had the chance to be selected to attend the “Epic Bootcamp Animation 2023” Europe, a 4 weeks training program powered by Epic Games, UT-Hub, INCAS, Prometheus Lab, Game Ready, ObjectIF3D focussed on #unrealengine5. I had a great experience during these weeks, learning the basics of #UE5 about worldbuilding, materials, Blueprints, MetaHuman, rigging, animation, lighting, post-production. Thanks to these teachings I was able to create my 30s real-time short cinematic “Back or Forward” (v1.1) on the given theme “Crossing the Thereshold”. (v1.1) I carried out all phases of the project, from conception to final export. It was an equally exciting and unexpected experience to be able to present my selected video, along with many others, at the final Festival of the Bootcamp. Competenze: World Building · Animation Blueprints · Lighting · MetaHuman · Landscape and Vegetation · Materials · Control Rig · 3D Materials · Post Processing · Unreal Engine 5 · Animation Production Workflow · Animazione · FBX Ingestion · Real-time rendering · Rendering · Sequencer
3d Modeling and Animation - certificate at SAE Institute
April 1, 2011 - October 7, 2011
3d Modelling of props and environment, UV Layout and mapping, Textures and material creation, Rigging, Animation (Dynamics, Particles, nCloth), Lighting, Rendering using Autodesk Maya
Audio and visual communication with digital technology at C.F.P. Vigorelli - Milano
October 1, 2006 - March 1, 2007
The class is about the full management of a video production, giving the basis about: Organization of the full production process managing the timelines and the different teams involved; Video shooting and photography direction; Editing video using Prémiere; Editing audio with Protools and Cubase; VFX and compositing using After Effects.
Master Degree in Communication Design at Politecnico di Milano
October 1, 2003 - April 6, 2006
Politecnico di Milano - Design Faculty Master Degree in Communication Design • Specific knowledge: Managing of the full communication system for products/services; visual communication; video production and Movie Design, web design, CGI. • computer skills: Office Suite, Adobe Suite (most of all Photoshop, Flash, Illustrator, After Effects, Premiere); Autodesk Maya • Organizational skills • planning and Design skills 2004 - International exchange TRAIN-IN Italia – Canada (Université Laval, Québec, Canada) In 2004 I won a scholarship to participate in the International exchange TRAIN-IN Italia – Canada, so I moved to Québec City where I follow the courses in French for the full semester. The relative examinations I did in French were officially confimerd by both the unuversities (Université Laval et Politecnico di Milano) and they entered in my university education.
International Exchange Program TRAIN-IT-Italia - Canada at Université Laval - QC - Canada
August 26, 2004 - December 20, 2004
Université Laval - Québec - Canada Graphic Design, Web Interfaces Design, Video Exploration and Video Editing, Consumer behaviour
Degree in Industrial Design at Politecnico di Milano
September 1, 2000 - June 30, 2003
Design and Visual Communication.

Qualifications

Leonardo da Vinci Scholarship (KTEU IV)
May 1, 2007 - December 1, 2007
Europass Intrnational Mobility program. Scholarship Leonardo da Vinci KTEU IV, professional stage in Finland. •Assisting in various projects: researches, data gathering ... oriented to the promotion of tourism in Finland •Logos design •Assisting with international co-operation of University of Joensuu (tutoring students) •Assisting the Tourism Information Service •Shooting, film recording and editing video. •Translating and interpreting material for different projects
International Exchange Program TRAIN-IT-Italia - Canada
August 26, 2004 - December 20, 2004
Université Laval - Québec - Canada Graphic Design, Web Interfaces Design, Video Exploration and Video Editing, Consumer behaviour

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Retail, Other
    uniE608 3D modeling and animation showreel
    The video contains both professional and personal projects divided in two sections. 3D Modelling, Shading, Texturing and UV Mapping, Lighting, Rendering, Animation, VFX, Motion Graphics. My personal projects are my personal concepts, also where I modeled existing design objects and characters I like, for example: Titania Lamp, designed by A.Meda and P. Rizzatto for Luceplan Wall-E by Disney Pixar Music by Scott Holmes, Happy Ukulele - freemusicarchive.org animator video explainervideo videoeditor filmdirector advert animator video advert videoeditor