I hold a 2:1 BA in Film Studies from Oxford Brookes University, and I bring storytelling into every project across games, film, and traditional media. My personal work includes a 2000s-inspired Dress-Up Game concept drawing on anime-style character design and a vibrant visual direction inspired by Marvel Rivals' Magik, alongside Fools of Acquisition's sci-fi worldbuilding influenced by Star Trek. I'm currently developing 3D props and environments in Blender for real-time rendering, focusing on environmental storytelling, lighting, and atmospheric composition, with hand-painted and PBR texturing in Substance Painter. I also maintain a traditional oil and mixed-media portraiture practice inspired by nature and film, and I enjoy bringing stories to life through 2D design and visual development.

Danielle Jones

I hold a 2:1 BA in Film Studies from Oxford Brookes University, and I bring storytelling into every project across games, film, and traditional media. My personal work includes a 2000s-inspired Dress-Up Game concept drawing on anime-style character design and a vibrant visual direction inspired by Marvel Rivals' Magik, alongside Fools of Acquisition's sci-fi worldbuilding influenced by Star Trek. I'm currently developing 3D props and environments in Blender for real-time rendering, focusing on environmental storytelling, lighting, and atmospheric composition, with hand-painted and PBR texturing in Substance Painter. I also maintain a traditional oil and mixed-media portraiture practice inspired by nature and film, and I enjoy bringing stories to life through 2D design and visual development.

Available to hire

I hold a 2:1 BA in Film Studies from Oxford Brookes University, and I bring storytelling into every project across games, film, and traditional media. My personal work includes a 2000s-inspired Dress-Up Game concept drawing on anime-style character design and a vibrant visual direction inspired by Marvel Rivals’ Magik, alongside Fools of Acquisition’s sci-fi worldbuilding influenced by Star Trek.

I’m currently developing 3D props and environments in Blender for real-time rendering, focusing on environmental storytelling, lighting, and atmospheric composition, with hand-painted and PBR texturing in Substance Painter. I also maintain a traditional oil and mixed-media portraiture practice inspired by nature and film, and I enjoy bringing stories to life through 2D design and visual development.

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Language

English
Fluent
French
Beginner
Spanish; Castilian
Beginner
Japanese
Beginner

Work Experience

Illustrator & Graphic Designer
January 1, 2021 - January 1, 2025
Creating original character concepts and visual development work based on creative briefs and narrative direction. Producing exploratory sketches, silhouette studies, and iterative designs to refine character identity and personality. Developing mood boards, colour palettes, and visual style guides to establish cohesive artistic direction. Designing expressive character sheets featuring poses, costumes, facial expressions, and prop variations. Using digital painting workflows in Procreate and Photoshop to create polished, stylised artwork. Experimenting with translating 2D concepts into 3D workflows using Blender and Substance Painter.
Character Artist
January 1, 2024 - Present
Worked across exhibition planning, collaborative projects, and public-facing creative events. Assisted in organising and preparing exhibitions, including The Community Choice Exhibition (June– October 2023). Supported gallery operations, exhibition setup, and presentation of artwork within public spaces. Collaborated on community art projects with the Lincoln Museum and Usher Gallery, such as our Zine initiative. Contributed artwork for collaborative exhibitions and community-focused creative initiatives. Developed strong organisational skills and experience working within collaborative creative environments.
Gallery Assistant
January 1, 2020 - January 1, 2024
Worked across exhibition planning, collaborative projects, and public-facing creative events. Assisted in organising and preparing exhibitions, including The Community Choice Exhibition (June– October 2023). Supported gallery operations, exhibition setup, and presentation of artwork within public spaces. Collaborated on community art projects with the Lincoln Museum and Usher Gallery, such as our Zine initiative. Contributed artwork for collaborative exhibitions and community-focused creative initiatives. Developed strong organisational skills and experience working within collaborative creative environments.

Education

BA (Hons) Film Studies at Oxford Brookes University
September 25, 2017 - July 20, 2020

Qualifications

Adobe Suite
September 25, 2017 - May 25, 2020

Industry Experience

Media & Entertainment, Education