Danielle Jones
I hold a 2:1 BA in Film Studies from Oxford Brookes University, and I bring storytelling into every project across games, film, and traditional media.
About
I hold a 2:1 BA in Film Studies from Oxford Brookes University, and I bring storytelling into every project across games, film, and traditional media. My personal work includes a 2000s-inspired Dress-Up Game concept drawing on anime-style character design and a vibrant visual direction inspired by Marvel Rivals’ Magik, alongside Fools of Acquisition’s sci-fi worldbuilding influenced by Star Trek.
I’m currently developing 3D props and environments in Blender for real-time rendering, focusing on environmental storytelling, lighting, and atmospheric composition, with hand-painted and PBR texturing in Substance Painter. I also maintain a traditional oil and mixed-media portraiture practice inspired by nature and film, and I enjoy bringing stories to life through 2D design and visual development.
- 6 years' experience
- Joined June 2026
Skills· 8
Languages
- EnglishFluent
- FrenchBeginner
- Spanish; CastilianBeginner
- JapaneseBeginner
Industry experience
- Media & Entertainment
- Education
More experts in Sheffield, United Kingdom
Work experience
Worked across exhibition planning, collaborative projects, and public-facing creative events. Assisted in organising and preparing exhibitions, including The Community Choice Exhibition (June– October 2023). Supported gallery operations, exhibition setup, and presentation of artwork within public spaces. Collaborated on community art projects with the Lincoln Museum and Usher Gallery, such as our Zine initiative. Contributed artwork for collaborative exhibitions and community-focused creative initiatives. Developed strong organisational skills and experience working within collaborative creative environments.
Creating original character concepts and visual development work based on creative briefs and narrative direction. Producing exploratory sketches, silhouette studies, and iterative designs to refine character identity and personality. Developing mood boards, colour palettes, and visual style guides to establish cohesive artistic direction. Designing expressive character sheets featuring poses, costumes, facial expressions, and prop variations. Using digital painting workflows in Procreate and Photoshop to create polished, stylised artwork. Experimenting with translating 2D concepts into 3D workflows using Blender and Substance Painter.
Worked across exhibition planning, collaborative projects, and public-facing creative events. Assisted in organising and preparing exhibitions, including The Community Choice Exhibition (June– October 2023). Supported gallery operations, exhibition setup, and presentation of artwork within public spaces. Collaborated on community art projects with the Lincoln Museum and Usher Gallery, such as our Zine initiative. Contributed artwork for collaborative exhibitions and community-focused creative initiatives. Developed strong organisational skills and experience working within collaborative creative environments.
Education
Certifications and awards
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