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DANIEL ESTEBAN DOS SANTOS YANEZ

Available to hire

I’m a game designer and 3D character artist focused on building game-ready assets and functional gameplay prototypes.

About

I’m a game designer and 3D character artist focused on building game-ready assets and functional gameplay prototypes. I work mainly with Blender and Unity, and I enjoy turning creative ideas into systems like combat, traversal, and other custom mechanics through clear design documents and iterative prototyping.

I’ve also contributed to VR and AR-related experiences, where I created 3D assets and helped develop immersive environments using Unity’s VR tools and 360º photo-based setups. Alongside my technical work, I do freelance 3D character design and animation/rigging, communicate well with clients, and keep improving through ongoing training in tools like Maya, Unreal Engine, and After Effects.

  • 7 years' experience
  • Joined September 2026

Languages

  • EnglishAdvanced
  • Spanish; CastilianAdvanced
  • PortugueseAdvanced
  • JapaneseBeginner
  • FrenchBeginner

Industry experience

  • Gaming
  • Software & Internet
  • Computers & Electronics
  • Media & Entertainment

Work experience

3D Artist (freelance)Sep 2021 – Present · 5 yrs 3 mos

Delivered 3D models for clients across multiple platforms (including social media), using a Blender-focused workflow. Produced both high-fidelity and low-poly game/3D-print assets, worked on character concept art, and supported animation and rigging for character models.

Game Designer (personal projects)Feb 2020 – Present · 6 yrs 10 mos

Created multiple game design documents, programmed and assembled games and prototypes, produced and implemented original 3D assets, and designed gameplay systems such as combat, traversal, and other project-specific mechanics.

Programming Assistant · Inmersivo VROct 2017 – Feb 2018 · 5 mos

Made 3D assets for virtual-reality based minigames, developed 3D environments using 360º photos for augmented-reality experiences, and supported the development of VR experiences using Unity VR tools.

Education

Informatics Engineering (degree) · Pontificia Universidad Católica de Valparaíso2030 – 2026

Certifications and awards· 10

3D character and environment design in Blender (Udemy)2030 – 2026
Unity 3D and 2D game development (Udemy)2030 – 2026
Character Design and Narrative Design (Udemy)2030 – 2026
Game Design Document (Coursera)2030 – 2026

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