I’m a game designer and 3D character artist focused on building game-ready assets and functional gameplay prototypes. I work mainly with Blender and Unity, and I enjoy turning creative ideas into systems like combat, traversal, and other custom mechanics through clear design documents and iterative prototyping. I’ve also contributed to VR and AR-related experiences, where I created 3D assets and helped develop immersive environments using Unity’s VR tools and 360º photo-based setups. Alongside my technical work, I do freelance 3D character design and animation/rigging, communicate well with clients, and keep improving through ongoing training in tools like Maya, Unreal Engine, and After Effects.

DANIEL ESTEBAN DOS SANTOS YANEZ

I’m a game designer and 3D character artist focused on building game-ready assets and functional gameplay prototypes. I work mainly with Blender and Unity, and I enjoy turning creative ideas into systems like combat, traversal, and other custom mechanics through clear design documents and iterative prototyping. I’ve also contributed to VR and AR-related experiences, where I created 3D assets and helped develop immersive environments using Unity’s VR tools and 360º photo-based setups. Alongside my technical work, I do freelance 3D character design and animation/rigging, communicate well with clients, and keep improving through ongoing training in tools like Maya, Unreal Engine, and After Effects.

Available to hire

I’m a game designer and 3D character artist focused on building game-ready assets and functional gameplay prototypes. I work mainly with Blender and Unity, and I enjoy turning creative ideas into systems like combat, traversal, and other custom mechanics through clear design documents and iterative prototyping.

I’ve also contributed to VR and AR-related experiences, where I created 3D assets and helped develop immersive environments using Unity’s VR tools and 360º photo-based setups. Alongside my technical work, I do freelance 3D character design and animation/rigging, communicate well with clients, and keep improving through ongoing training in tools like Maya, Unreal Engine, and After Effects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Advanced
Portuguese
Advanced
Japanese
Beginner
French
Beginner

Work Experience

3D Artist (freelance)
September 1, 2021 - Present
Delivered 3D models for clients across multiple platforms (including social media), using a Blender-focused workflow. Produced both high-fidelity and low-poly game/3D-print assets, worked on character concept art, and supported animation and rigging for character models.
Game Designer (personal projects)
February 1, 2020 - Present
Created multiple game design documents, programmed and assembled games and prototypes, produced and implemented original 3D assets, and designed gameplay systems such as combat, traversal, and other project-specific mechanics.
Programming Assistant at Inmersivo VR
October 1, 2017 - February 1, 2018
Made 3D assets for virtual-reality based minigames, developed 3D environments using 360º photos for augmented-reality experiences, and supported the development of VR experiences using Unity VR tools.

Education

Informatics Engineering (degree) at Pontificia Universidad Católica de Valparaíso
January 11, 2030 - September 5, 2026

Qualifications

3D character and environment design in Blender (Udemy)
January 11, 2030 - September 5, 2026
Unity 3D and 2D game development (Udemy)
January 11, 2030 - September 5, 2026
Character Design and Narrative Design (Udemy)
January 11, 2030 - September 5, 2026
Game Design Document (Coursera)
January 11, 2030 - September 5, 2026
Character design and writing (Coursera)
January 11, 2030 - September 5, 2026
Narrative design and writing (Coursera)
January 11, 2030 - September 5, 2026
Gameplay and level design (Coursera)
January 11, 2030 - September 5, 2026
3D character and environment design in Blender (Domestika)
January 11, 2030 - September 5, 2026
Unity 3D game development (Domestika)
January 11, 2030 - September 5, 2026
Character Design (Domestika)
January 11, 2030 - September 5, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment