Hi, I'm Daniel Sousa, a music composer and performing musician blending orchestral and electronic textures to support mood and narrative in interactive media. I enjoy crafting motifs that guide the listener through a story, whether in a game, film, or live performance. I’m energized by collaboration across disciplines, guiding recording sessions and delivering adaptive audio that bridges traditional instrumentation with modern production, across genres from classical to electronic, jazz to pop.

Daniel Sousa

Hi, I'm Daniel Sousa, a music composer and performing musician blending orchestral and electronic textures to support mood and narrative in interactive media. I enjoy crafting motifs that guide the listener through a story, whether in a game, film, or live performance. I’m energized by collaboration across disciplines, guiding recording sessions and delivering adaptive audio that bridges traditional instrumentation with modern production, across genres from classical to electronic, jazz to pop.

Available to hire

Hi, I’m Daniel Sousa, a music composer and performing musician blending orchestral and electronic textures to support mood and narrative in interactive media. I enjoy crafting motifs that guide the listener through a story, whether in a game, film, or live performance.

I’m energized by collaboration across disciplines, guiding recording sessions and delivering adaptive audio that bridges traditional instrumentation with modern production, across genres from classical to electronic, jazz to pop.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer / Composer at Sonalysts, Inc.
January 1, 2024 - September 9, 2025
Composed an original piano and orchestral score of 6 pieces for Black Horizon, a U.S. Air Force Academy training game, each written in a distinct style to reflect an era of the game’s story while maintaining an overarching theme; Directed recording sessions at Power Station New England, arranging orchestral parts and preparing sheet music for a professional musician; Created original sound effects and implemented adaptive audio to cross-fade music and synchronize audio transitions.
Composer / Sound Designer at Space Sheep Studio
January 1, 2023 - Present
Scored, recorded, mixed and mastered Disturn, with 8 original compositions blending orchestral, acoustic, and electronic instruments; soundtrack contributed to the game winning 5th place out of 492 entries for presentation in the 2023 Bigmode Game Jam; Produced 4 original chiptune compositions and synchronized music and sound effects to a cinematic cutscene for Super Plantoid, featured on Newgrounds’ front page with 19,000+ views; Recorded and edited original music and sound effects for Dig In, Gus!, which was awarded 43rd place out of 1,181 entries for audio in Ludum Dare 57.
Game Developer / Composer at Sonalysts, Inc.
January 1, 2024 - September 9, 2025
Composed an original piano and orchestral score of 6 pieces for Black Horizon, a U.S. Air Force Academy training game, each piece reflecting a distinct era while maintaining an overarching theme. Directed recording sessions at Power Station New England, arranging orchestral parts and preparing sheet music for a professional musician. Created original sound effects and implemented adaptive audio to cross-fade music and synchronize audio transitions.
Composer / Sound Designer at Space Sheep Studio
January 1, 2023 - Present
Scored, recorded, mixed and mastered Disturn, with 8 original compositions blending orchestral, acoustic, and electronic instruments; soundtrack contributed to the game winning 5th place out of 492 entries for presentation in the 2023 Bigmode Game Jam. Produced 4 original chiptune compositions and synchronized music and sound effects to a cinematic cutscene for Super Plantoid, featured on Newgrounds’ front page with 19,000+ views. Recorded and edited original music and sound effects for Dig In, Gus!, which was awarded 43rd place out of 1,181 entries for audio in Ludum Dare 57.
Performing Musician at Self-employed / Various venues
January 1, 2012 - Present
State finalist in the Minnesota Music Teachers Association (MMTA) piano competition three times, culminating in classical piano performances at Orchestra Hall in Minneapolis. Singer-songwriter performing original works at local venues, including breweries and clubs. Keyboard player for Solana and the Sunsets and other bands, collaborating across styles from jazz to pop and R&B.

Education

B.A. in Computer Science, Interdisciplinary Design, and Music at University of Minnesota – Twin Cities
January 11, 2030 - December 1, 2020
B.A. at University of Minnesota – Twin Cities
January 11, 2030 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet