Daniel Silva
I’m a Games Design and Animation graduate specialising in 3D modelling and environment art for real-time engines.
About
I’m a Games Design and Animation graduate specialising in 3D modelling and environment art for real-time engines. I enjoy building assets end-to-end—from modelling and UV unwrapping, through PBR texturing, to dressing scenes in engine—mainly using 3ds Max, Substance 3D Painter, and Unreal Engine.
I’ve completed an 18-week solo prop art project where I carried the full asset pipeline myself, and I also worked in a team of eight on a playable multiplayer co-op game. I’m now looking for a junior 3D or environment artist role where I can contribute to production while continuing to grow my skills in Unreal-focused workflows and asset optimisation.
- Joined September 2026
Skills· 9
Languages
- EnglishFluent
- PortugueseFluent
- Spanish; CastilianIntermediate
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
Work experience
Worked in a team of six over a three-week placement to take an original game idea from early concept through to a full pitch. Produced concept illustrations and design documentation covering gameplay mechanics. Contributed to shaping the marketing approach and helped present the finished pitch to the company.
Education
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