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Daniel Silva

Available to hire

I’m a Games Design and Animation graduate specialising in 3D modelling and environment art for real-time engines.

About

I’m a Games Design and Animation graduate specialising in 3D modelling and environment art for real-time engines. I enjoy building assets end-to-end—from modelling and UV unwrapping, through PBR texturing, to dressing scenes in engine—mainly using 3ds Max, Substance 3D Painter, and Unreal Engine.

I’ve completed an 18-week solo prop art project where I carried the full asset pipeline myself, and I also worked in a team of eight on a playable multiplayer co-op game. I’m now looking for a junior 3D or environment artist role where I can contribute to production while continuing to grow my skills in Unreal-focused workflows and asset optimisation.

  • Joined September 2026

Languages

  • EnglishFluent
  • PortugueseFluent
  • Spanish; CastilianIntermediate

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet

Work experience

Games Design Placement · Abundant ArtJan 2022 – Jan 2022 · 1 mo

Worked in a team of six over a three-week placement to take an original game idea from early concept through to a full pitch. Produced concept illustrations and design documentation covering gameplay mechanics. Contributed to shaping the marketing approach and helped present the finished pitch to the company.

Education

BA (Hons) Games Design and Animation (Second Class Honours, First Division 2:1) · Staffordshire University London2023 – 2026
Level 3 Games Design and Animation (Merit) · Westminster Kingsway College2021 – 2023

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