3D Animator specializing in expressive character performance, acting-driven animation, and comedy. Trained at the Vancouver Institute of Media Arts (VanArts), I work across the full pipeline — from storyboards and animatics through to final polish — using Autodesk Maya and Blender.
Before moving into 3D animation, I spent several years as a Comics Artist, Children’s Book Illustrator, and Character Designer, which gave me a natural instinct for appealing characters, visual storytelling, and emotional readability that I bring into every shot.
I’m collaborative, deadline-driven, and adaptable — with both an artistic background and a strong technical foundation to back it up.
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