Hi, I’m Dario Mazzanti, a software developer, with 10+ years experience specializing in interactive environments, integration and custom tools, with a focus on Unreal Engine C++ tools development. I have 5+ years experience collaborating with GeoTech and Epic Games, developing and maintaining Unreal Engine C++ tools. Over the last several years I’ve refactored legacy systems, and contributed to plugin releases while collaborating with UI/UX teams to streamline editor experiences. My background is in academic research, with published work in the fields of Virtual Reality, Music Technology and Teleoperation/Telepresence. I’ve worked across research labs and industry, creating interactive environments, motion capture tools, and integration pipelines, with a love for music technology and creativity.

Dario Mazzanti

Hi, I’m Dario Mazzanti, a software developer, with 10+ years experience specializing in interactive environments, integration and custom tools, with a focus on Unreal Engine C++ tools development. I have 5+ years experience collaborating with GeoTech and Epic Games, developing and maintaining Unreal Engine C++ tools. Over the last several years I’ve refactored legacy systems, and contributed to plugin releases while collaborating with UI/UX teams to streamline editor experiences. My background is in academic research, with published work in the fields of Virtual Reality, Music Technology and Teleoperation/Telepresence. I’ve worked across research labs and industry, creating interactive environments, motion capture tools, and integration pipelines, with a love for music technology and creativity.

Available to hire

Hi, I’m Dario Mazzanti, a software developer, with 10+ years experience specializing in interactive environments, integration and custom tools, with a focus on Unreal Engine C++ tools development.

I have 5+ years experience collaborating with GeoTech and Epic Games, developing and maintaining Unreal Engine C++ tools. Over the last several years I’ve refactored legacy systems, and contributed to plugin releases while collaborating with UI/UX teams to streamline editor experiences.

My background is in academic research, with published work in the fields of Virtual Reality, Music Technology and Teleoperation/Telepresence.

I’ve worked across research labs and industry, creating interactive environments, motion capture tools, and integration pipelines, with a love for music technology and creativity.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

Italian
Fluent
English
Advanced

Work Experience

C++ Unreal Engine Tools Engineer at GeoTech (Epic Games contract assignment)
January 1, 2021 - January 1, 2026
Developed and maintained Unreal Engine C++ editor, extensions and custom tools, including refactoring legacy systems and extending editor workflows for internal production use. Collaborated with UI/UX teams on Editor workflow improvements. Contributed to the initial Motion Design plugin release.
Senior Technician at Istituto Italiano di Tecnologia
January 1, 2018 - January 1, 2021
Design and development of VR tools and interfaces for Telepresence and Robotics Teleoperation. Systems Integration. Real time Video and Point Cloud Streaming in VR.
VR Developer at Singular Perception
January 1, 2017 - January 1, 2018
Development for Virtual Reality games and immersive experiences. Unreal Blueprint, C++ and Materials programming, immersive Sound integration. Supervision of master thesis student.
Post-Doctoral Researcher at Istituto Italiano di Tecnologia
January 1, 2015 - January 1, 2016
Wearable Haptic Technologies (WearHap European Research Project), Human Computer Interaction, Virtual Reality, Interactive Environments, Robotics Tele-operation. Custom haptic library for Unity3D.

Education

PhD in Computer Science/Interaction Technologies at Istituto Italiano di Tecnologia
January 11, 2030 - January 1, 2015
Masters of Computer Science Engineering at Università degli studi di Genova
January 11, 2030 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

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