_Website not available. Sign in: https://www.twine.net/signup_ I'm a senior CG Artist/Animator with over a decade of experience, specializing in camera layout, previs, character animation, and rigging. I thrive at the intersection of storytelling and visuals, shaping scenes for everything from blockbuster features to AAA games and TV spots. My work prioritizes clear composition, dynamic pacing, and a strong sense of character weight and personality, enabling me to tell a story without pulling focus from the narrative. I love creating characters and telling their stories—designing them from scratch and rigging them for expressive performance. I've had the privilege of collaborating with directors and teams across film, games, and commercials, and I’ve helped bring projects to life on stages and screens around the world. I’m willing to relocate and excited to work with talented directors like Robert Zemeckis, Francis Lawrence, Mark Webb, Simon Wells and James Cameron.

David Aguilar

_Website not available. Sign in: https://www.twine.net/signup_ I'm a senior CG Artist/Animator with over a decade of experience, specializing in camera layout, previs, character animation, and rigging. I thrive at the intersection of storytelling and visuals, shaping scenes for everything from blockbuster features to AAA games and TV spots. My work prioritizes clear composition, dynamic pacing, and a strong sense of character weight and personality, enabling me to tell a story without pulling focus from the narrative. I love creating characters and telling their stories—designing them from scratch and rigging them for expressive performance. I've had the privilege of collaborating with directors and teams across film, games, and commercials, and I’ve helped bring projects to life on stages and screens around the world. I’m willing to relocate and excited to work with talented directors like Robert Zemeckis, Francis Lawrence, Mark Webb, Simon Wells and James Cameron.

Available to hire

Website not available. Sign in: https://www.twine.net/signup

I’m a senior CG Artist/Animator with over a decade of experience, specializing in camera layout, previs, character animation, and rigging. I thrive at the intersection of storytelling and visuals, shaping scenes for everything from blockbuster features to AAA games and TV spots. My work prioritizes clear composition, dynamic pacing, and a strong sense of character weight and personality, enabling me to tell a story without pulling focus from the narrative.

I love creating characters and telling their stories—designing them from scratch and rigging them for expressive performance. I’ve had the privilege of collaborating with directors and teams across film, games, and commercials, and I’ve helped bring projects to life on stages and screens around the world. I’m willing to relocate and excited to work with talented directors like Robert Zemeckis, Francis Lawrence, Mark Webb, Simon Wells and James Cameron.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Animator at Simutronics Corp.
August 29, 2020 - January 31, 2023
Character and vehicular animations, rigging, and pipeline; oversees two other animators' tasks and notes.
Lab Artist at Lightstorm Entertainment
July 1, 2018 - Present
Assembles captured performances and animated assets and effects to build scenes for stage shoots; previs level rigging, simulation, animation, editing, texturing and modeling; troubleshooting with Weta atlas tools.
Freelance Animator at Groove Jones LLC
February 1, 2021 - March 1, 2021
Rigging characters for a VR experience aboard a cruise ship.
CG Artist/Generalist at Infuse Medical
June 1, 2017 - July 1, 2018
Modeling, texturing, rigging, animating, rendering, and compositing; taking client projects from concept to polished finished work.
Camera Layout Artist at Sony Playstation
February 1, 2016 - February 1, 2017
Worked on cinematics for the game Days Gone.
Previs Artist at Psyop
June 1, 2015 - January 1, 2016
Rise of Tyrants TV Ad: Pre-visualized the spot; designed gags using temp sound FXs and cues based on boards. Tekate TV Ad: Pre-visualized the spot considering how it would be shot in real life.
Previs Artist at Woodshop
April 1, 2015 - October 1, 2015
Fantastic Four; Denny's Commercial: Pre-visualized and determined real-world camera rigs for shoots; planning for Foster Farms TV Ad.
Final Animator / Technical Director at Woodshop
April 1, 2015 - October 1, 2015
Rigged and animated the rooster on Foster Farms logo; contributed to pre-visualization for multiple spots including Denny's and other brand assets.
Previs Artist at CavalryFX
August 1, 2014 - March 1, 2015
Fantastic Four: Worked with Director Josh Trank and, after leadership changes, collaborated with a range of talents on heavy VFX scenes; also worked on Amazon project development.
Technical Director at 42 Entertainment
June 1, 2014 - August 1, 2014
Disney Junior TV: Worked on the Junior TV logo show presentations; pre-visualization and technical direction.
Previs Artist at CavalryFX
July 1, 2013 - March 1, 2014
The Hunger Games 2 and 3: Worked on challenging action scenes with heavy VFX; contributed to Amazon project.
Director Layout at Sony Playstation
January 1, 2013 - July 1, 2013
Director Layout for Knack: PS4; responsible for directing all cinematics for the game.
Layout Artist at Blur
August 1, 2012 - December 1, 2012
Camera Layout for Halo 4 Teaser Trailer; League of Legends Trailer; Elder Scrolls Online Trailer; Goldfish TV commercials.
Pre-Vis/Post-Vis Artist at Proof Inc
June 1, 2011 - March 1, 2012
The Amazing Spider-Man: Pre-visualization of shots; blocking; post-visualization; CG elements integration.
Frame Layout Artist at Sony Pictures ImageWorks
December 1, 2010 - April 1, 2011
Green Lantern: Rough Layout; Final Layout; set dressing; continuity; environment approval.
Camera Layout Lead at Sony Playstation
May 1, 2010 - December 1, 2010
Killzone 3 and InFamous 2: in-game cinematics camera layout; Mo-Cap enhancements; final camera animation; camera cuts and edits.
Sr. Animator at Tigar-Hare
July 1, 2007 - August 1, 2007
Character animation; Mo-Cap cleanup; Brutal Legends contributions.
Pre-Vis Artist at The Third Floor Inc
August 1, 2007 - November 1, 2009
Mars Needs Moms: Final camera animation, character blocking, Mo-Cap cleanup, asset modeling; Walk Between The Towers: pre-visualization; Kingdom Come: pre-visualization; Command & Conquer: Red Alert 3; Starcraft 2; Resident Evil 5; Eagle Eye: pre-visualization.
Technical Director at Magnetic Dreams
April 28, 2005 - November 28, 2006
Rigging TD; animation; Sesame Street and miscellaneous: character rigging, pipeline, character animation, modeling, rendering.
Narrative Animator at That's No Moon Entertainment
April 17, 2023 - Present
In charge of animating and importing into Unreal, setting tags and properly testing animations in the game. My animations consist of the gray area between gameplay and cinematics. Things like opening doors, sliding down a hill, vaulting over specific places, or dynamic scenes where the player must hit the correct button to progress.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming
    uniE608 Mobile Game Alpha
    I designed and made this game from scratch in Unity. Scripting, animating, textures. It still needs a bit of love on the art side like: better lighting, better audio, better textures. However everything that needs to be there is there. It's just a question of replacing things.
    uniE621 Illustration of my son.
    I illustrated my son as a gift to my partner. I used a pencil drawing and then traced it and colored it in Krita.
    uniE621 Personal
    I made my late pet cat Potato into a digital character with the intention of taking video of my living room and animating her doing things around the house.