Hello! I'm David Alexander Arango, a passionate 3D and graphic artist with experience in creating immersive environments and stunning visuals for various media. I love collaborating with teams to bring imaginative concepts to life, utilizing my technical skills and artistic vision. With a strong background in game design and animation, I strive to improve artist workflows and enhance visual fidelity. I'm always eager to learn new techniques and tools in the ever-evolving world of digital art.

David Alexander Arango

Hello! I'm David Alexander Arango, a passionate 3D and graphic artist with experience in creating immersive environments and stunning visuals for various media. I love collaborating with teams to bring imaginative concepts to life, utilizing my technical skills and artistic vision. With a strong background in game design and animation, I strive to improve artist workflows and enhance visual fidelity. I'm always eager to learn new techniques and tools in the ever-evolving world of digital art.

Available to hire

Hello! I’m David Alexander Arango, a passionate 3D and graphic artist with experience in creating immersive environments and stunning visuals for various media. I love collaborating with teams to bring imaginative concepts to life, utilizing my technical skills and artistic vision.

With a strong background in game design and animation, I strive to improve artist workflows and enhance visual fidelity. I’m always eager to learn new techniques and tools in the ever-evolving world of digital art.

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Work Experience

Graphic Artist at Symmons Inc.
January 1, 2025 - Present
Modified Naviyondal Aid and Points of Interest of existing websites and created digital art for print and digital formats. Worked on various design projects including packaging and branding.
Environment Artist at NBA Next
January 1, 2022 - January 1, 2023
Contributed to the environment design for the upcoming NBA game by creating immersive 3D environments that enhance gameplay and user experience.
Electronic Artist at Make Sense
January 1, 2020 - January 1, 2022
Supported the team in bringing to life interactive elements for the game, focusing on artistic direction and 3D modeling.
Graphic Artist at Submarine Training Systems (SITE)
January 1, 2025 - Present
Modeled Navigational Aid and Points of Interest assets for the development of rendered port harbors. Wrote Python scripts to streamline artist workflows. Designed and utilized a processing system to optimize and refine geo-scanned data of 6,000 sq ft of dense urban port. This system reduced geometry by 75% and optimized 5,000 texture files into 20 texture atlases.
Environment Artist at NBA Next (Pending Release)
January 1, 2022 - January 1, 2024
Developed 12 NBA arenas while iterating based on tester feedback to enhance visual fidelity and performance. Established court texturing pipelines and helped design automation tools to increase artist efficiency.
Environment Artist at Madden Mobile '24
January 1, 2022 - January 1, 2024
Optimized and debugged 32 NFL stadiums while aligning with branding and performance guidelines. Created custom event-themed environments for high-profile seasonal campaigns, contributing to a 20% increase in daily active users.
Environment Artist at Make Sense? (Indie Game)
January 1, 2021 - December 31, 2021
Designed and modeled efficient 40 low-poly (sub 500 faces) modular assets for use in UE4. Used gradient maps and custom texturing methods to streamline texturing by 50%.
Environment Artist at Stick to Manual (Short Film)
January 1, 2019 - December 31, 2020
Led a team of 4 modelers, managing and fixing bugs in creating 35 3D assets. Wrote documentation for all pipeline processes, optimizing workflow.

Education

B.F.A. in Entertainment Artistry at University of Central Florida
January 1, 2017 - January 1, 2021
BFA at University of Central Florida
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet