I specialize in end-to-end game development and animation production, leveraging my expertise in technical design, animation, and cross-platform development. My passion lies in creating immersive experiences through innovative tools and technologies.

David Bokser

I specialize in end-to-end game development and animation production, leveraging my expertise in technical design, animation, and cross-platform development. My passion lies in creating immersive experiences through innovative tools and technologies.

Available to hire

I specialize in end-to-end game development and animation production, leveraging my expertise in technical design, animation, and cross-platform development. My passion lies in creating immersive experiences through innovative tools and technologies.

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Work Experience

Senior Technical Artist at Playful
February 1, 2026 - July 1, 2018
Prototyped immersive VR experiences and interaction systems for next-gen platforms, collaborating closely with design and engineering teams to ensure seamless integration, visual fidelity, and performance across platforms. Designed, rigged, animated, and implemented assets for Star Child, featured on the PSVR launch teaser and demo disc bundled with every PSVR unit.
Senior Tech Animator / Designer at Bluepoint Games
December 1, 2013 - January 1, 2016
Led rigging, animation, and character setup from teaser to vertical slice on internal projects while optimizing asset pipelines and in-engine behavior through cross-functional collaboration. Contributed early rigging to “Shadow of the Colossus Remaster” and enhanced particle fidelity in “Uncharted: The Nathan Drake Collection.”
Creative Director at Wolf & Crow
October 1, 2011 - August 1, 2013
Creative directed high-profile commercial spots for PopCap and Ubisoft/Marvel while supervising animation and rigging teams. Developed comprehensive pipeline tools and workflows to ensure consistent quality across multiple concurrent projects. Led creative vision for major campaigns including Marvel Avengers promotional content for E3 and Comic-Con, and the Plants vs Zombies 2: It's About Time game trailer. Balanced artistic vision with technical constraints and client requirements across diverse entertainment and gaming properties
Founder / Director at Obsolete Robot LLC
April 28, 2011 - May 29, 2018
Spearheaded the creation of the Nintendo E3 Stage Show 2011, a 3D projected stage presentation that introduced the Nintendo 3DS using custom stage depth to create compelling visual experiences that "popped out" at the audience. Directed and developed "Love In The Time of Advertising," an animated musical love story accompanied by a companion pixel-art matching game that explored themes of connection and commerce through innovative transmedia storytelling.
Lead Game Designer at Discord
July 1, 2018 - June 1, 2025
Led development of Discord's first-party games (Poker Night, Chess in the Park, Putt Party, 12 Bullets to Midnight), scaling the Activities platform to millions of users.

Education

Bachelor of Fine Arts at Savannah College of Art and Design
January 1, 2000 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE608 Game Designer Demo Reel
    This is a collection of my work throughout the years animator gamedev gamedesign technicaldesigner