This is a collection of my work throughout the years #animator #gamedev #gamedesign #technicaldesigner
- 3D Animator
- Character Rigger
- Game Designer
- +1
I specialize in end-to-end game development and animation production, leveraging my expertise in technical design, animation, and cross-platform development.
I specialize in end-to-end game development and animation production, leveraging my expertise in technical design, animation, and cross-platform development. My passion lies in creating immersive experiences through innovative tools and technologies.
This is a collection of my work throughout the years #animator #gamedev #gamedesign #technicaldesigner
Prototyped immersive VR experiences and interaction systems for next-gen platforms, collaborating closely with design and engineering teams to ensure seamless integration, visual fidelity, and performance across platforms. Designed, rigged, animated, and implemented assets for Star Child, featured on the PSVR launch teaser and demo disc bundled with every PSVR unit.
Led development of Discord's first-party games (Poker Night, Chess in the Park, Putt Party, 12 Bullets to Midnight), scaling the Activities platform to millions of users.
Led rigging, animation, and character setup from teaser to vertical slice on internal projects while optimizing asset pipelines and in-engine behavior through cross-functional collaboration. Contributed early rigging to “Shadow of the Colossus Remaster” and enhanced particle fidelity in “Uncharted: The Nathan Drake Collection.”
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