I am a 3D Artist specialized in environment creation, hard-surface modeling, and asset production for real-time engines such as Unreal Engine. I have professional experience working both in studios and as a freelance artist, collaborating directly with clients and external teams to deliver production-ready assets and environments tailored to specific creative and technical requirements. As a freelance 3D Artist, I have worked with clients managing projects end-to-end, adapting to feedback, meeting deadlines, and ensuring high-quality results aligned with artistic direction and technical constraints. This has strengthened my communication skills and my ability to work in collaborative and client-facing environments. My background in the video game industry has given me strong experience in building structured environments, modular design, and real-world scale scenes, which translate well into the creation of exhibition stands, event maquettes, and brand activations. I am comfortable iterating designs based on feedback and balancing creativity with production feasibility. I work with tools such as Blender, Unreal Engine, and Substance Designer, and I am adaptable to pipelines like SketchUp or Cinema 4D depending on project needs.

David Comes Barba

I am a 3D Artist specialized in environment creation, hard-surface modeling, and asset production for real-time engines such as Unreal Engine. I have professional experience working both in studios and as a freelance artist, collaborating directly with clients and external teams to deliver production-ready assets and environments tailored to specific creative and technical requirements. As a freelance 3D Artist, I have worked with clients managing projects end-to-end, adapting to feedback, meeting deadlines, and ensuring high-quality results aligned with artistic direction and technical constraints. This has strengthened my communication skills and my ability to work in collaborative and client-facing environments. My background in the video game industry has given me strong experience in building structured environments, modular design, and real-world scale scenes, which translate well into the creation of exhibition stands, event maquettes, and brand activations. I am comfortable iterating designs based on feedback and balancing creativity with production feasibility. I work with tools such as Blender, Unreal Engine, and Substance Designer, and I am adaptable to pipelines like SketchUp or Cinema 4D depending on project needs.

Available to hire

I am a 3D Artist specialized in environment creation, hard-surface modeling, and asset production for real-time engines such as Unreal Engine. I have professional experience working both in studios and as a freelance artist, collaborating directly with clients and external teams to deliver production-ready assets and environments tailored to specific creative and technical requirements.

As a freelance 3D Artist, I have worked with clients managing projects end-to-end, adapting to feedback, meeting deadlines, and ensuring high-quality results aligned with artistic direction and technical constraints. This has strengthened my communication skills and my ability to work in collaborative and client-facing environments.

My background in the video game industry has given me strong experience in building structured environments, modular design, and real-world scale scenes, which translate well into the creation of exhibition stands, event maquettes, and brand activations. I am comfortable iterating designs based on feedback and balancing creativity with production feasibility.

I work with tools such as Blender, Unreal Engine, and Substance Designer, and I am adaptable to pipelines like SketchUp or Cinema 4D depending on project needs.

See more

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Hire a 3D Modeler

We have the best 3d modeler experts on Twine. Hire a 3d modeler in Valencia today.