I am a 3D Artist specialized in environment creation, hard-surface modeling, and asset production for real-time engines such as Unreal Engine. I have professional experience working both in studios and as a freelance artist, collaborating directly with clients and external teams to deliver production-ready assets and environments tailored to specific creative and technical requirements.
As a freelance 3D Artist, I have worked with clients managing projects end-to-end, adapting to feedback, meeting deadlines, and ensuring high-quality results aligned with artistic direction and technical constraints. This has strengthened my communication skills and my ability to work in collaborative and client-facing environments.
My background in the video game industry has given me strong experience in building structured environments, modular design, and real-world scale scenes, which translate well into the creation of exhibition stands, event maquettes, and brand activations. I am comfortable iterating designs based on feedback and balancing creativity with production feasibility.
I work with tools such as Blender, Unreal Engine, and Substance Designer, and I am adaptable to pipelines like SketchUp or Cinema 4D depending on project needs.
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