I’m David Kravchenko, experienced 3D Artist with over 4 years of production experience creating detailed characters, clothing, and game assets for web and mobile projects. Specializing in the full pipeline from concept to clean, optimized, engine-ready assets with proper topology, UV mapping, and game asset optimization. Proficient in Blender as the primary tool for advanced modeling, sculpting, and rigging, alongside Marvelous Designer, Substance Painter, and Unreal Engine. Proven track record of delivering avatar customization pipelines, modular clothing variations, and in-game character assets in a remote environment. Highly attentive to technical constraints, visual fidelity, and project deadlines.
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