I’m David Kravchenko, experienced 3D Artist with over 4 years of production experience creating detailed characters, clothing, and game assets for web and mobile projects. Specializing in the full pipeline from concept to clean, optimized, engine-ready assets with proper topology, UV mapping, and game asset optimization. Proficient in Blender as the primary tool for advanced modeling, sculpting, and rigging, alongside Marvelous Designer, Substance Painter, and Unreal Engine. Proven track record of delivering avatar customization pipelines, modular clothing variations, and in-game character assets in a remote environment. Highly attentive to technical constraints, visual fidelity, and project deadlines.

David Kravchenko

I’m David Kravchenko, experienced 3D Artist with over 4 years of production experience creating detailed characters, clothing, and game assets for web and mobile projects. Specializing in the full pipeline from concept to clean, optimized, engine-ready assets with proper topology, UV mapping, and game asset optimization. Proficient in Blender as the primary tool for advanced modeling, sculpting, and rigging, alongside Marvelous Designer, Substance Painter, and Unreal Engine. Proven track record of delivering avatar customization pipelines, modular clothing variations, and in-game character assets in a remote environment. Highly attentive to technical constraints, visual fidelity, and project deadlines.

Available to hire

I’m David Kravchenko, experienced 3D Artist with over 4 years of production experience creating detailed characters, clothing, and game assets for web and mobile projects. Specializing in the full pipeline from concept to clean, optimized, engine-ready assets with proper topology, UV mapping, and game asset optimization. Proficient in Blender as the primary tool for advanced modeling, sculpting, and rigging, alongside Marvelous Designer, Substance Painter, and Unreal Engine. Proven track record of delivering avatar customization pipelines, modular clothing variations, and in-game character assets in a remote environment. Highly attentive to technical constraints, visual fidelity, and project deadlines.

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Language

English
Fluent
Ukrainian
Fluent
Russian
Fluent

Work Experience

3D Modeling & Editing (Freelance) at Avatun (Game)
October 1, 2024 - December 31, 2024
Contributed to game asset creation and editing, including model creation/editing tasks for the game pipeline.
3D Artist — Freelance — Avatun (Game) at Avatun (Game)
October 1, 2024 - December 1, 2024
3D model creation and editing for a game pipeline. Produced and refined game assets and supported variant creation/editing as part of the in-game avatar customization process. Worked on 3D character and clothing modeling deliverables aligned to client design specs for direct in-application use.
3D Product Visualizer at Freelance
May 20, 2024 - December 31, 2024
Produced product visualization for marketing and e-commerce needs, including realistic renders and visual presentation assets.
3D Product Visualizer — Freelance — Care side at Care side
May 1, 2024 - Present
3D product visualization for marketing and product presentation, producing visual assets and high-quality renders for e-commerce style use, including lighting/rendering and presentation work.
3D Character & Clothing Artist at Freelance
January 1, 2024 - February 20, 2024
Created 3D clothing and character work for web/mobile game production, including outfit and variant creation. Focused on consistent character look-development and practical modeling suitable for game asset pipelines.
3D Clothing & Character Work
January 1, 2024 - January 1, 2025
3D clothing and character work for 3D/game asset production, focused on clothing details and character-related variants to match project requirements.
3D Character & Clothing Artist — Freelance — Phenom Poke(r) at Phenom Poker
January 1, 2024 - February 1, 2024
Created 3D clothing and character work, supporting web/mobile game content. Delivered clothing and character variants (outfits, hats, accessories) and contributed to clothing/character editing tasks for game assets.
Senior 3D Jewelry Designer at David Kravchenko Studio
January 1, 2022 - Present
Designed jewelry models from concept to production-ready, casting-ready files (rings, earrings, pendants, necklaces, charms). Built complex organic and sculptural forms, managed technical geometry (prongs, pave, bezels, channels), optimized wall thickness, tolerances, and mesh for casting and 3D printing, and prepared STL production files. Produced photorealistic renders and 360° product presentations for e-commerce and marketing. Delivered assets and visualizations for international brand requirements, including stone-setting geometry and clean PBR workflows; supported client feedback through refined character and asset iterations.
Senior 3D Jewelry Designer — David Kravchenko Studio (Self-employed) at David Kravchenko Studio
January 1, 2022 - Present
Jewelry and 3D product creation: organic/sculptural modeling, precise proportions, and casting/production-ready asset preparation. Built and optimized complex geometry for stone-setting components (prong/pavé/bezel/channel), managed topology workflows including retopology and UV unwrapping, and prepared files for STL production. Delivered photo-realistic and 360° turntable renders for e-commerce and marketing. Designed and modeled rings, earrings, pendants, necklaces, and charms from concept to production-ready outputs, including casting-ready files and real-time visualization. Completed multiple Upwork projects with strong client satisfaction, working with jewelry brands and producing assets featured in media.
Senior Jewelry CAD Designer & 3D Artist at Freelance / Upwork
January 1, 2022 - Present
Lead end-to-end development of 300+ unique jewelry pieces, translating hand-drawn sketches into production-ready STL files with 100% casting compatibility. Created Vogue Australia-featured flagship 3D models and production-ready assets for catalogs. Bridged Blender-based organic sculpting with jewelry manufacturing standards (casting, stone setting, finishing). Optimized prong heights and wall thicknesses to reduce post-casting labor by 15% while preserving luxury aesthetics.
Senior Jewelry CAD Designer & 3D Artist at Freelance / Self-Employed
January 1, 2022 - Present
Led end-to-end development of 300+ jewelry pieces, translating hand-drawn concepts into production-ready STL files with 100% casting compatibility. Bridged complex organic sculpting in Blender with rigorous stone-setting and finishing requirements for high-end jewelry manufacturing. Produced photo-realistic renders and animations for brand catalogs and marketing assets, significantly increasing pre-order efficiency for global clients such as Class A, Zae Rin, PinchMe Charms, Carre sid e, and Fenom Poker.

Education

at V. N. Karazin Kharkiv National University
January 1, 2020 - June 1, 2026
at V. N. Karazin Kharkiv National University
January 1, 2020 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Retail, Other, Gaming, Computers & Electronics