I’m a 3D environment artist and game-ready asset creator focused on building immersive, visually consistent Unreal Engine experiences. I specialize in full production pipelines—from high-poly modeling and UV unwrapping to baking, texturing, and LOD/performance optimization—so assets look great in real-time.
I’ve worked across environment and terrain projects, developing structured, scalable workflows for large scenes and integrating assets with lighting and overall art direction. I’m comfortable collaborating with technical and concept teams to meet both artistic goals and functional requirements, and I love turning references into production-ready results.
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