I’m a 3D environment artist and game-ready asset creator focused on building immersive, visually consistent Unreal Engine experiences. I specialize in full production pipelines—from high-poly modeling and UV unwrapping to baking, texturing, and LOD/performance optimization—so assets look great in real-time. I’ve worked across environment and terrain projects, developing structured, scalable workflows for large scenes and integrating assets with lighting and overall art direction. I’m comfortable collaborating with technical and concept teams to meet both artistic goals and functional requirements, and I love turning references into production-ready results.

David Pukhal

I’m a 3D environment artist and game-ready asset creator focused on building immersive, visually consistent Unreal Engine experiences. I specialize in full production pipelines—from high-poly modeling and UV unwrapping to baking, texturing, and LOD/performance optimization—so assets look great in real-time. I’ve worked across environment and terrain projects, developing structured, scalable workflows for large scenes and integrating assets with lighting and overall art direction. I’m comfortable collaborating with technical and concept teams to meet both artistic goals and functional requirements, and I love turning references into production-ready results.

Available to hire

I’m a 3D environment artist and game-ready asset creator focused on building immersive, visually consistent Unreal Engine experiences. I specialize in full production pipelines—from high-poly modeling and UV unwrapping to baking, texturing, and LOD/performance optimization—so assets look great in real-time.

I’ve worked across environment and terrain projects, developing structured, scalable workflows for large scenes and integrating assets with lighting and overall art direction. I’m comfortable collaborating with technical and concept teams to meet both artistic goals and functional requirements, and I love turning references into production-ready results.

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Language

English
Fluent
Russian
Fluent
Ukrainian
Fluent

Work Experience

3D Environment Artist at Leartes Studios
June 1, 2025 - November 1, 2025
Created and optimized 150+ 3D assets for a real-time Unreal Engine 5 environment project. Developed high-quality models based on project requirements using full production pipelines (high-poly, low-poly, UV mapping, baking, and texturing). Configured LOD levels to maintain visual quality while improving performance. Built immersive and visually consistent environments, including asset integration and lighting, while optimizing assets to meet real-time performance standards.
3D Planet 3D Artist at Syn Planet
March 1, 2024 - January 1, 2025
Developed high-quality 3D models of structures, landscapes, and assets using project specifications and real-world references. Configured and managed multiple LOD levels to preserve visual quality while optimizing performance for large-scale environments. Created immersive, visually accurate environments with seamless asset integration. Collaborated with technical and concept teams to align artistic vision with functional requirements and streamlined asset creation for performance without losing visual fidelity.
Junior Terrain Developer at rOduce (Newcastle, NSW)
January 1, 2023 - August 1, 2024
Designed and optimized large-scale terrains for realistic, immersive simulation work. Created detailed 3D models of structures, landscapes, and assets according to project specifications. Configured multiple LOD levels to ensure strong performance without compromising visual quality. Delivered visually compelling and technically accurate environments for simulation projects, producing game-ready assets (high-poly, low-poly, UV mapping, baking, and texturing) in compliance with performance requirements.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet