I’m an audio director and composer based in Cleveland, Ohio with a decade of experience in game development. I specialize in dynamic music composition and sound design, with hands-on experience implementing audio in Unity, Wwise, and Unreal Engine. While those are the tools I’m most familiar with, I am very adaptable and can pick up new tools quickly.
I’ve shipped projects across multiple genres — horror, chiptune, electronic — handling everything from scoring and sound effect design to full audio direction on remote, cross-disciplinary teams.
I care about audio that serves the game, and I bring both creative and technical skills to make that happen.
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Here are a few more examples of my game music.
This is a demonstration of the various types of music I have composed for games across various genres.
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