- Audio Mixer
- Music Composer
- Music Producer
David McKee
- Cleveland, United States
- 4 projects
I'm an audio director and composer based in Cleveland, Ohio with a decade of experience in game development.
About
I’m an audio director and composer based in Cleveland, Ohio with a decade of experience in game development. I specialize in dynamic music composition and sound design, with hands-on experience implementing audio in Unity, Wwise, and Unreal Engine. While those are the tools I’m most familiar with, I am very adaptable and can pick up new tools quickly.
I’ve shipped projects across multiple genres — horror, chiptune, electronic — handling everything from scoring and sound effect design to full audio direction on remote, cross-disciplinary teams.
I care about audio that serves the game, and I bring both creative and technical skills to make that happen.
- Joined June 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Projects · 4
- Audio Mixer
- Music Composer
Here are a few more examples of my game music.
- Audio Mixer
- Music Composer
This is a demonstration of the various types of music I have composed for games across various genres.
- Music Composer
- Music Producer
- Sound Designer
- +1
Work experience· 6 roles
Composed dynamic music with live instruments; implemented audio and sound in UE5 with metasounds and Reaper; produced area-specific chip tunes.
Assessed game scope and advised on best audio implementation options in Unity; created chip-tune sounds using live recordings and synthesizers; matched audio to characters and environments.
Directed and composed dynamic game audio, designed sound effects, and integrated adaptive audio for multi-platform projects; coordinated with remote team members across time zones.
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