I'm an audio director and composer based in Cleveland, Ohio with a decade of experience in game development. I specialize in dynamic music composition and sound design, with hands-on experience implementing audio in Unity, Wwise, and Unreal Engine. While those are the tools I'm most familiar with, I am very adaptable and can pick up new tools quickly. I've shipped projects across multiple genres — horror, chiptune, electronic — handling everything from scoring and sound effect design to full audio direction on remote, cross-disciplinary teams. I care about audio that serves the game, and I bring both creative and technical skills to make that happen.

David McKee

I'm an audio director and composer based in Cleveland, Ohio with a decade of experience in game development. I specialize in dynamic music composition and sound design, with hands-on experience implementing audio in Unity, Wwise, and Unreal Engine. While those are the tools I'm most familiar with, I am very adaptable and can pick up new tools quickly. I've shipped projects across multiple genres — horror, chiptune, electronic — handling everything from scoring and sound effect design to full audio direction on remote, cross-disciplinary teams. I care about audio that serves the game, and I bring both creative and technical skills to make that happen.

Available to hire

I’m an audio director and composer based in Cleveland, Ohio with a decade of experience in game development. I specialize in dynamic music composition and sound design, with hands-on experience implementing audio in Unity, Wwise, and Unreal Engine. While those are the tools I’m most familiar with, I am very adaptable and can pick up new tools quickly.

I’ve shipped projects across multiple genres — horror, chiptune, electronic — handling everything from scoring and sound effect design to full audio direction on remote, cross-disciplinary teams.

I care about audio that serves the game, and I bring both creative and technical skills to make that happen.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Audio Director, Composer, Sound Designer at Borderless Studios
October 3, 2023 - Present
Directed and composed dynamic game audio, designed sound effects, and integrated adaptive audio for multi-platform projects; coordinated with remote team members across time zones.
Audio Director, Composer, Sound Designer at Ignimas Games
March 4, 2024 - May 7, 2025
Assessed game scope and advised on best audio implementation options in Unity; created chip-tune sounds using live recordings and synthesizers; matched audio to characters and environments.
Audio Director, Composer, Sound Designer at Crumble Party: Melinated Game Kitchen
June 5, 2024 - July 10, 2025
Composed dynamic music with live instruments; implemented audio and sound in UE5 with metasounds and Reaper; produced area-specific chip tunes.
Music Composer at Jaklub
March 8, 2023 - May 30, 2023
Composed four upbeat songs across various electronic genres.
Audio Director, Composer, Sound Designer at Dream Core Studios
June 18, 2018 - Present
Implemented dynamic music using Unity, Wwise, and light C# programming; created ambient soundscapes and adaptive cues.
Sound Designer at Retro Arch (Libretro)
July 7, 2019 - August 4, 2019
Worked with core developers to create sound effects for a popular open-source emulator front-end; designed minimalist soundscapes and background music for the system interface.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services