I am a Real-Time Technical Artist specializing in high-fidelity environments, cinematic pipelines, and virtual production. I have 4+ years of professional experience bridging artistic vision with technical performance in Unreal Engine and other real-time tools. I excel at delivering narrative-driven visual concepts for global brands and themed entertainment, with strengths in lighting, VFX, CAD data optimization for cinematic real-time rendering, and mentoring teams through the switch to real-time workflows. I also have a strong programming background in C++, C#, Python, and JavaScript to tackle complex technical challenges while preserving storytelling quality.

David Swindell

I am a Real-Time Technical Artist specializing in high-fidelity environments, cinematic pipelines, and virtual production. I have 4+ years of professional experience bridging artistic vision with technical performance in Unreal Engine and other real-time tools. I excel at delivering narrative-driven visual concepts for global brands and themed entertainment, with strengths in lighting, VFX, CAD data optimization for cinematic real-time rendering, and mentoring teams through the switch to real-time workflows. I also have a strong programming background in C++, C#, Python, and JavaScript to tackle complex technical challenges while preserving storytelling quality.

Available to hire

I am a Real-Time Technical Artist specializing in high-fidelity environments, cinematic pipelines, and virtual production. I have 4+ years of professional experience bridging artistic vision with technical performance in Unreal Engine and other real-time tools. I excel at delivering narrative-driven visual concepts for global brands and themed entertainment, with strengths in lighting, VFX, CAD data optimization for cinematic real-time rendering, and mentoring teams through the switch to real-time workflows. I also have a strong programming background in C++, C#, Python, and JavaScript to tackle complex technical challenges while preserving storytelling quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Real-Time Artist (Freelance) at Imagination
November 1, 2025 - Present
Optimized and animated high-fidelity vehicle assets for seamless integration into a Three.js web application, ensuring visual quality was maintained within web-based performance constraints.
Real-Time Technical Artist at Imagination
September 1, 2022 - October 1, 2025
Led the development of Virtual Production and high-end XR applications, ensuring high-fidelity visual outputs for global narrative campaigns (Ford, JLR, VISA). Specialized in real-time asset integration within Unreal Engine and Unity, managing lighting, materials, VFX, and camera paths to produce final high-quality outputs. Optimized high-fidelity CAD data to meet cinematic real-time rendering demands and mentored the 3D Design team on transitioning to a real-time workflow.
Unreal Engine Artist at Scruffy Dog Creative Group
July 1, 2021 - June 1, 2022
Executed the full cinematic pipeline for global themed entertainment projects, taking immersive environments from initial block-out to final high-quality renders. Directed and implemented dramatic lighting, camera paths, and Niagara VFX to drive narrative depth and visual impact using Unreal Engine’s Sequencer. Collaborated closely with 2D concept artists to translate mood and narrative vision into fully realized 3D scenes, ensuring peak aesthetic quality.
Accounts Payable Assistant at Autolus Ltd
July 1, 2019 - June 1, 2021
Accounts Assistant at Xodus Group Ltd
December 1, 2013 - September 1, 2018

Education

BSc Computing (Graphics and Animation) at Robert Gordon University
September 1, 2014 - December 1, 2018
HNC 3D Computer Animation at North East Scotland College
August 1, 2012 - June 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming