Dynamic, detail-oriented 3D Animator & Motion Designer specializing in stylized character animation pipelines and real-time engine integration in Unreal Engine 5. Experienced in Adobe After Effects, Maya, and Blender, translating complex ideas into visually compelling animations and motion sequences while collaborating closely with art directors to deliver high-impact digital campaign assets. Strong storytelling instincts, problem-solving mindset, and a consistent focus on quality. Motivated to meaningfully contribute in a collaborative creative environment, supporting teammates through technical execution, iterative refinement, and reliable deadline-driven production.

Delaney Buell

Dynamic, detail-oriented 3D Animator & Motion Designer specializing in stylized character animation pipelines and real-time engine integration in Unreal Engine 5. Experienced in Adobe After Effects, Maya, and Blender, translating complex ideas into visually compelling animations and motion sequences while collaborating closely with art directors to deliver high-impact digital campaign assets. Strong storytelling instincts, problem-solving mindset, and a consistent focus on quality. Motivated to meaningfully contribute in a collaborative creative environment, supporting teammates through technical execution, iterative refinement, and reliable deadline-driven production.

Available to hire

Dynamic, detail-oriented 3D Animator & Motion Designer specializing in stylized character animation pipelines and real-time engine integration in Unreal Engine 5. Experienced in Adobe After Effects, Maya, and Blender, translating complex ideas into visually compelling animations and motion sequences while collaborating closely with art directors to deliver high-impact digital campaign assets.

Strong storytelling instincts, problem-solving mindset, and a consistent focus on quality. Motivated to meaningfully contribute in a collaborative creative environment, supporting teammates through technical execution, iterative refinement, and reliable deadline-driven production.

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Language

English
Fluent

Work Experience

Preschool Art Teacher at Green Beans Preschool
January 1, 2026 - Present
Designed project-based lesson plans for preschool students and provided hands-on weekly instruction teaching creative and artistic principles for young learners.
3D Animator at E-Line Media (Industry-Partnered Internship Project)
January 1, 2026 - Present
Developed original concept art, character and environmental designs for Neighborhoods, a city simulation video game. Created 3D animation and UX design concepts including interface elements, buttons, and reward systems, contributing creative solutions in a cross-functional design environment.
Motion Graphics Designer (Internship) at Caged Element
January 1, 2026 - Present
Supported concept design of video game elements for a combat racing game, Grip XR, applying knowledge of Adobe After Effects and 3D animation skills to help shape visual ideas and motion-ready assets.
3D Animator (Internship) at Xakari
January 1, 2025 - January 1, 2026
Contributed to an AI Fitness App through motion design in After Effects, including animation blending and motion matching, and animation work inside Unreal Engine 5. Designed characters and animated movements using Maya and Blender, emphasizing storytelling-driven performance. Collaborated cross-team with art direction, marketing leadership, and technical specialists for digital campaigns and branded content; also edited and optimized short-form video for multiple platforms.
Freelance Graphic Designer & 3D Animator
January 1, 2025 - Present
Partnered with small companies and design houses on contract creative projects spanning 3D animation, motion design, illustration, and video editing. Notable work includes water restoration motion-graphics for I Love a Clean San Diego, a multi-channel brand and visual identity overhaul for Habitat Modern Co. (including physical and print collateral), and social video ad design for beauty and consulting businesses on Instagram.
3D Animator at Xakari (Internship)
January 1, 2025 - Present
Contributed motion design, illustration, and 3D animation to create impactful graphics for an AI Fitness App product. Character design & animation using Maya and Blender. Employed storytelling to embellish performances for realistic character animation. Motion design with After Effects; gained experience with animation blending, motion matching, and animating inside Unreal Engine 5. Regular collaboration across departments with Art Director, Marketing, and other technical specialists to bring concepts to life for digital campaigns and social content; created assets to support sales and marketing.
3D Animator at Xakari
January 1, 2025 - Present
Contributed motion design, illustration, and 3D animation for an AI Fitness App. Designed characters and animated movement in Maya and Blender; created visuals with Unreal Engine 5; collaborated cross-functionally with Art Director, Marketing, and engineers; edited short videos and produced assets for sales/marketing; applied AI-assisted storytelling while maintaining originality.
Freelance Graphic Designer & 3D Animator at Studio 318
January 1, 2025 - Present
Applied 3D animation and motion design to contract-based projects for small companies. Recently produced wildlife-themed animations for Sneaky Little Sister, to be featured in the Kelp Forest documentary; created undersea life visuals in Illustrator. Led a brand refresh including business cards, notepads, stationery, and logo stickers to reflect the client’s updated vision.
3D Animator at Media Works / Tana Therapeutics (School Internship)
January 1, 2023 - Present
Supported creation of a 3D animated scientific demonstration for a pharmaceutical product demonstration video for consumers. Used Maya and camera movement to animate cellular, intracellular, and syringe objects to produce an effective, visually compelling instructional motion sequence; applied timing, storytelling, typography, and layout principles.
3D Animator at Media Works
January 1, 2023 - January 1, 2023
Supported the creation of a 3D animated scientific demonstration for Tanaporter; provided instructional motion design, modeling in Maya, and application of timing, storytelling, typography, and layout principles.
3D Animator at University of Silicon Valley (School Internship)
January 1, 2022 - Present
Worked as part of a student team on Project X film, Cat. Character animation & motion capture in Maya; reviewed peers’ scenes and assisted with acting to create reference animation. File management & digital asset libraries experience using Perforce; planned and executed motion capture shoots with the team.
3D Animator at University of Silicon Valley
January 1, 2022 - January 1, 2022
Worked as part of a student team on Project X film 'Cat'; character animation & motion capture; reviewed peers to develop reference animation; managed digital assets with Perf ormce and established file management practices.

Education

Bachelor of Arts in Digital Arts & Animation at University of Silicon Valley
January 11, 2030 - March 10, 2026
Bachelor of Arts in Digital Arts & Animation at University of Silicon Valley
January 11, 2030 - March 10, 2026
Bachelor of Arts at University of Silicon Valley
January 11, 2030 - March 11, 2026
Bachelor of Arts in Digital Arts & Animation at University of Silicon Valley
January 11, 2030 - August 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Gaming