2D Digital artist, Illustrator and TTRPG writer: Kenny Heath is a third year studying on the BA Games Art course at Nottingham Trent university with aspirations to become a Concept artist/Illustrator for Tabletop Roleplaying Games. Previously having worked as a storyboard artist for Triskele pictures and Apothecary mead, they also co direct the independent tabletop studio HearthValley, responsible for titles such as ELYSIUM: SERAPH PROTOCOL, Desoter, and Slip: Repainted. Predominantly working in a digital medium with software such as Photoshop and Firealpaca, their main focus lies in character design and worldbuilding art. Alongside this, they possess experience in Autodesk maya, creating scene block outs for their art pipeline. Their art serves the purpose of telling a story and fleshing out aspects of a world, from map layouts, character and creature designs, each drawing comes together to tell a larger story.

Kenny Heath

2D Digital artist, Illustrator and TTRPG writer: Kenny Heath is a third year studying on the BA Games Art course at Nottingham Trent university with aspirations to become a Concept artist/Illustrator for Tabletop Roleplaying Games. Previously having worked as a storyboard artist for Triskele pictures and Apothecary mead, they also co direct the independent tabletop studio HearthValley, responsible for titles such as ELYSIUM: SERAPH PROTOCOL, Desoter, and Slip: Repainted. Predominantly working in a digital medium with software such as Photoshop and Firealpaca, their main focus lies in character design and worldbuilding art. Alongside this, they possess experience in Autodesk maya, creating scene block outs for their art pipeline. Their art serves the purpose of telling a story and fleshing out aspects of a world, from map layouts, character and creature designs, each drawing comes together to tell a larger story.

Available to hire

2D Digital artist, Illustrator and TTRPG writer:

Kenny Heath is a third year studying on the BA Games Art course at Nottingham Trent university with aspirations to become a Concept artist/Illustrator for Tabletop Roleplaying Games.

Previously having worked as a storyboard artist for Triskele pictures and Apothecary mead, they also co direct the independent tabletop studio HearthValley, responsible for titles such as ELYSIUM: SERAPH PROTOCOL, Desoter, and Slip: Repainted. Predominantly working in a digital medium with software such as Photoshop and Firealpaca, their main focus lies in character design and worldbuilding art.

Alongside this, they possess experience in Autodesk maya, creating scene block outs for their art pipeline. Their art serves the purpose of telling a story and fleshing out aspects of a world, from map layouts, character and creature designs, each drawing comes together to tell a larger story.

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Language

English
Fluent

Work Experience

Storyboard Artist at Apothecary Mead
July 20, 2024 - August 14, 2026
Created a set of storyboards to aid in the creation of a short advertisement

Education

Games Art [Btech] at Confetti College
September 18, 2021 - June 18, 2023
Awarded Triple D*
BA Games Art at Nottingham Trent University
September 20, 2026 - May 29, 2026
Currently Attending - Graduating soon

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Desoter - A Sci-Fi TTRPG

    I started creating concept art for Desoter in College, however In my second year of University I decided to revisit my old ideas and turn them into a TTRPG. This required me to create new concepts building on my old ideas whilst also problem solving to transform the base concept I had into something that actually functioned. This project was something I completed almost entirely by myself [minus the formatting], building on my project management and self motivational skills. Although this project had a long development time, I technically started and finished the game in the span of a month.

    Link to Desoter’s Itch.io page - https://www.twine.net/signin

    paper Elysium: Seraph Protocol

    Elysium: Seraph Protocol is a continuation of Elysium made for Hearthvalley. As this is a personal project of mine, I was once again responsible for the artwork and mechanics of this game [except for the formatting]. As this game was a slightly different play style than the original, I relied on organizing and running play tests to ensure that my mechanics worked correctly and to gather feedback from my audience. I then had to implement this into the game and create assets accordingly.

    Link to the itch.io page containing the project - https://www.twine.net/signin