2D Digital artist, Illustrator and TTRPG writer:
Kenny Heath is a third year studying on the BA Games Art course at Nottingham Trent university with aspirations to become a Concept artist/Illustrator for Tabletop Roleplaying Games.
Previously having worked as a storyboard artist for Triskele pictures and Apothecary mead, they also co direct the independent tabletop studio HearthValley, responsible for titles such as ELYSIUM: SERAPH PROTOCOL, Desoter, and Slip: Repainted. Predominantly working in a digital medium with software such as Photoshop and Firealpaca, their main focus lies in character design and worldbuilding art.
Alongside this, they possess experience in Autodesk maya, creating scene block outs for their art pipeline. Their art serves the purpose of telling a story and fleshing out aspects of a world, from map layouts, character and creature designs, each drawing comes together to tell a larger story.
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I started creating concept art for Desoter in College, however In my second year of University I decided to revisit my old ideas and turn them into a TTRPG. This required me to create new concepts building on my old ideas whilst also problem solving to transform the base concept I had into something that actually functioned. This project was something I completed almost entirely by myself [minus the formatting], building on my project management and self motivational skills. Although this project had a long development time, I technically started and finished the game in the span of a month.
Link to Desoter’s Itch.io page - https://www.twine.net/signin
This contains a variety of artwork I have completed for both self directed and client based briefs. Included is also some of my 3D work.
Elysium: Seraph Protocol is a continuation of Elysium made for Hearthvalley. As this is a personal project of mine, I was once again responsible for the artwork and mechanics of this game [except for the formatting]. As this game was a slightly different play style than the original, I relied on organizing and running play tests to ensure that my mechanics worked correctly and to gather feedback from my audience. I then had to implement this into the game and create assets accordingly.
Link to the itch.io page containing the project - https://www.twine.net/signin
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