I am an experienced audio engineer and recording artist based in Little Rock, AR, with extensive skills in recording, editing, mixing, and sound design. I have hands-on experience working with various digital audio workstations such as Pro Tools, Logic Pro, FL Studio, and Ableton, and I am proficient with professional audio equipment including Focusrite Scarlett interfaces and MIDI controllers. I have been a freelance performing artist since August 2024, performing in front of large audiences and supporting established rappers. My journey also includes mentoring younger artists and collaborating in award-winning studios. I recently completed my Bachelor of Science degree in Audio Production at Full Sail University with a strong academic record. I am passionate about creating immersive soundscapes for games and films, working as a Foley artist and developing sound layers to enhance interactive gameplay. I am an effective communicator, detail-oriented, and thrive in collaborative environments, always eager to apply my technical expertise and creative talents to new challenges in the audio and music production industries.

Derrian Brown

I am an experienced audio engineer and recording artist based in Little Rock, AR, with extensive skills in recording, editing, mixing, and sound design. I have hands-on experience working with various digital audio workstations such as Pro Tools, Logic Pro, FL Studio, and Ableton, and I am proficient with professional audio equipment including Focusrite Scarlett interfaces and MIDI controllers. I have been a freelance performing artist since August 2024, performing in front of large audiences and supporting established rappers. My journey also includes mentoring younger artists and collaborating in award-winning studios. I recently completed my Bachelor of Science degree in Audio Production at Full Sail University with a strong academic record. I am passionate about creating immersive soundscapes for games and films, working as a Foley artist and developing sound layers to enhance interactive gameplay. I am an effective communicator, detail-oriented, and thrive in collaborative environments, always eager to apply my technical expertise and creative talents to new challenges in the audio and music production industries.

Available to hire

I am an experienced audio engineer and recording artist based in Little Rock, AR, with extensive skills in recording, editing, mixing, and sound design. I have hands-on experience working with various digital audio workstations such as Pro Tools, Logic Pro, FL Studio, and Ableton, and I am proficient with professional audio equipment including Focusrite Scarlett interfaces and MIDI controllers. I have been a freelance performing artist since August 2024, performing in front of large audiences and supporting established rappers. My journey also includes mentoring younger artists and collaborating in award-winning studios.

I recently completed my Bachelor of Science degree in Audio Production at Full Sail University with a strong academic record. I am passionate about creating immersive soundscapes for games and films, working as a Foley artist and developing sound layers to enhance interactive gameplay. I am an effective communicator, detail-oriented, and thrive in collaborative environments, always eager to apply my technical expertise and creative talents to new challenges in the audio and music production industries.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Work Experience

Performing Artist at Freelance - Little Rock
August 1, 2024 - Present
Developed engaging stage presence to captivate and energize diverse audiences of over 500 participants. Performed as a supporting Artist/Opening Act for Rapper Big Tuck. Executed seamless transitions between songs to maintain audience engagement and coordinated planned entry shots of two leading performers. Performed to large crowds as a recording artist and DJ.
Music Producer at Freelance Producer - Little Rock, AR
June 1, 2010 - Present
Collaborated with local artists and producers to capture industry quality audio, made advanced edits tailored to clients and artist expectations, and produced professionally mastered sound within -14 to -12 LUFS. Mentored younger artists weekly on vocal delivery techniques and emotional expression. Gained experience from industry and award-winning artists' studio sessions, including Lil Flip.
Sound Designer at Full Sail University - Winter Park, FL
November 30, 2024 - August 17, 2025
Designed sound for video games including timing and syncing sounds with gameplay actions. Created Foley art through timed actions and reenacting movements for film and game. Built multi-layered sound effects for exaggerated scenes.

Education

Bachelor Of Science Audio Production at Full Sail University
May 22, 2022 - November 25, 2024
Graduated with 3.67 GPA Pro Tools Certified Rewarded highest in Listening skills for audio engineers
Bachelor of Science in Audio Production at Full Sail University
January 11, 2030 - November 1, 2024

Qualifications

Pro Tools Certified
January 11, 2030 - August 17, 2025

Industry Experience

Media & Entertainment, Gaming, Education