Available to hire
I’m a game designer and system designer based in Sweden, with eight years of experience shaping gameplay, combat, crafting, and narrative systems. I’ve contributed to major titles and studios, including Paradox and Embark, and I regularly work with Unreal Engine 5 to ship polished experiences.
In addition to hands-on design, I help define assets for art and audio teams, collaborate with creative directors, and craft event-driven narratives. I’m currently available as a freelancer and eager to bring systems-thinking and storytelling to new projects.
Experience Level
Language
English
Fluent
Work Experience
Game Designer at konunger
January 1, 2016 - January 1, 2016Design and implementation of fundamental game systems and narrative events, including combat and quests, as well as defining assets for art and audio departments.
Content Designer at Paradox
January 1, 2017 - January 1, 2019Game and Narrative Designer working closely with the Creative Director, Chief Creative Officer, Art Director, and Concept Art Director.
Game Designer at Embark
January 1, 2019 - January 1, 2021Game Designer responsible for system and content design across gameplay loops and narrative events.
Freelancer at Independent Contractor
January 1, 2021 - January 1, 2025Game design as an independent contractor. In my most recent position I worked on system, level, and combat design using Unreal Engine 5.
Education
Master of Arts in Cinema Studies at Stockholm University, Department of Media Studies
January 1, 2010 - January 1, 2016120 credits in Game Design and C++ at Uppsala University
January 1, 2014 - January 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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