I'm a game designer and system designer based in Sweden, with eight years of experience shaping gameplay, combat, crafting, and narrative systems. I’ve contributed to major titles and studios, including Paradox and Embark, and I regularly work with Unreal Engine 5 to ship polished experiences. In addition to hands-on design, I help define assets for art and audio teams, collaborate with creative directors, and craft event-driven narratives. I'm currently available as a freelancer and eager to bring systems-thinking and storytelling to new projects.

Dee Majek

I'm a game designer and system designer based in Sweden, with eight years of experience shaping gameplay, combat, crafting, and narrative systems. I’ve contributed to major titles and studios, including Paradox and Embark, and I regularly work with Unreal Engine 5 to ship polished experiences. In addition to hands-on design, I help define assets for art and audio teams, collaborate with creative directors, and craft event-driven narratives. I'm currently available as a freelancer and eager to bring systems-thinking and storytelling to new projects.

Available to hire

I’m a game designer and system designer based in Sweden, with eight years of experience shaping gameplay, combat, crafting, and narrative systems. I’ve contributed to major titles and studios, including Paradox and Embark, and I regularly work with Unreal Engine 5 to ship polished experiences.

In addition to hands-on design, I help define assets for art and audio teams, collaborate with creative directors, and craft event-driven narratives. I’m currently available as a freelancer and eager to bring systems-thinking and storytelling to new projects.

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Language

English
Fluent

Work Experience

Game Designer at konunger
January 1, 2016 - January 1, 2016
Design and implementation of fundamental game systems and narrative events, including combat and quests, as well as defining assets for art and audio departments.
Content Designer at Paradox
January 1, 2017 - January 1, 2019
Game and Narrative Designer working closely with the Creative Director, Chief Creative Officer, Art Director, and Concept Art Director.
Game Designer at Embark
January 1, 2019 - January 1, 2021
Game Designer responsible for system and content design across gameplay loops and narrative events.
Freelancer at Independent Contractor
January 1, 2021 - January 1, 2025
Game design as an independent contractor. In my most recent position I worked on system, level, and combat design using Unreal Engine 5.

Education

Master of Arts in Cinema Studies at Stockholm University, Department of Media Studies
January 1, 2010 - January 1, 2016
120 credits in Game Design and C++ at Uppsala University
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet