Available to hire
I’m a recent Animation graduate with a strong passion for 3D design, character creation, and visual storytelling.
Through my studies at Ulster University, I’ve developed hands-on experience in 3D modeling, texturing, lighting, and animation using software such as Blender, Substance Painter, and Photoshop. I’m now looking to apply my skills in a professional environment where I can contribute to animation and design projects while continuing to grow as a 3D artist.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D Artist – Vertical Slice Collaboration Project at Ulster University
May 1, 2024 - May 1, 2024Collaborated with a team of animators and game designers on an industry-focused project; contributed to storyboarding, character design, environmental modeling, and asset creation; modeled and textured a 3D vehicle within game-ready poly count restrictions; gained experience with Unreal Engine and PBR texturing.
3D Artist – Major Project at Ulster University
May 1, 2025 - May 1, 2025Developing an advanced understanding of 3D animation production pipelines; modeled, textured, rigged, and animation within a collaborative project team; strengthened post-production skills including rendering, lighting, and VFX; enhanced teamwork and project management abilities through consistent collaboration and feedback.
Shop Manager at Sean Graham’s Bookmakers
September 1, 2025 - September 1, 2025Oversaw daily operations, ensuring compliance with company policies and industry regulations. Monitored betting activity and shop takings; reconciled cash and maintained financial records. Reported performance metrics and implemented strategies to improve profitability. Trained new staff in all aspects of shop operations, including betting systems, customer service standards, and compliance procedures.
Project Contributor (Vertical Slice Collaboration Project) at Ulster University
May 1, 2024 - May 1, 2024Collaborated with a team of animators and game designers on an industry-focused project. Contributed to storyboarding, character design, environmental modeling, and asset creation. Modeled and textured a 3D vehicle while adhering to game-ready poly count restrictions. Gained experience with Unreal Engine and developed realistic PBR texturing skills.
Major Project Contributor at Ulster University
May 1, 2025 - May 1, 2025Developing an advanced understanding of 3D animation production pipelines. Responsible for modeling, texturing, rigging, and animation within a collaborative project team. Strengthened skills in post-production including rendering, lighting, and VFX. Enhanced teamwork and project management abilities through consistent collaboration and feedback.
Education
Bachelor of Design, Animation (2:1) at University of Ulster, Belfast
January 1, 2022 - January 1, 2025Level 3 Extended Diploma, Art & Design (Merit) at Northwest Regional College, Derry
January 1, 2017 - January 1, 2019GCSEs & AS Levels at St Columb’s College, Derry
January 1, 2013 - January 1, 2016Bachelor of Design, Animation (2:1) at University of Ulster, Belfast
January 1, 2022 - January 1, 2025Level 3 Extended Diploma, Art & Design (Merit) at Northwest Regional College, Derry
January 1, 2017 - January 1, 2019Qualifications
Industry Experience
Media & Entertainment, Education, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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