I’m a New Zealand–citizen 3D artist and animator based in Melbourne, with hands-on experience across Unreal, Unity, and production pipelines. I enjoy creating high-quality assets and character animation, including skinning and exporting 3D models into game engines, while also writing and documenting pipeline processes so work stays consistent and efficient.
I’m a proactive team member who likes collaborating closely with programmers, game designers, and art directors to plan features and solve problems quickly. I’ve also taken on senior responsibilities—supporting asset setup, mentoring other artists, and helping teams grow in their respective areas—so projects run smoothly from creation through integration.
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