I’m a New Zealand–citizen 3D artist and animator based in Melbourne, with hands-on experience across Unreal, Unity, and production pipelines. I enjoy creating high-quality assets and character animation, including skinning and exporting 3D models into game engines, while also writing and documenting pipeline processes so work stays consistent and efficient. I’m a proactive team member who likes collaborating closely with programmers, game designers, and art directors to plan features and solve problems quickly. I’ve also taken on senior responsibilities—supporting asset setup, mentoring other artists, and helping teams grow in their respective areas—so projects run smoothly from creation through integration.…

Delianna Tan

I’m a New Zealand–citizen 3D artist and animator based in Melbourne, with hands-on experience across Unreal, Unity, and production pipelines. I enjoy creating high-quality assets and character animation, including skinning and exporting 3D models into game engines, while also writing and documenting pipeline processes so work stays consistent and efficient. I’m a proactive team member who likes collaborating closely with programmers, game designers, and art directors to plan features and solve problems quickly. I’ve also taken on senior responsibilities—supporting asset setup, mentoring other artists, and helping teams grow in their respective areas—so projects run smoothly from creation through integration.…

Available to hire

I’m a New Zealand–citizen 3D artist and animator based in Melbourne, with hands-on experience across Unreal, Unity, and production pipelines. I enjoy creating high-quality assets and character animation, including skinning and exporting 3D models into game engines, while also writing and documenting pipeline processes so work stays consistent and efficient.

I’m a proactive team member who likes collaborating closely with programmers, game designers, and art directors to plan features and solve problems quickly. I’ve also taken on senior responsibilities—supporting asset setup, mentoring other artists, and helping teams grow in their respective areas—so projects run smoothly from creation through integration.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Experienced 3D Animator / Artist at Pik Pok
April 1, 2024 - Present
Character animation, skinning, and exporting 3D assets into Unity, including setting up relevant data in databases. 3D modeling and LOD creation, plus technical writing and documentation for pipeline processes. Assisted with motion capture animation and direction feedback to the acting crew. Worked closely with programmers to build systems and game mechanics, and with game designers and art directors for feature planning.
3D Generalist at Flux Animation Studio
September 1, 2023 - November 30, 2023
3D animation for Vox Machina Season 3 (critical role). 3D asset modeling for Disney’s “How NOT to Draw” series. 3D environment and asset modeling for ‘REDS’ baseball ad.
Senior 3D Character Artist (HubliX) at Myntone
October 1, 2020 - September 30, 2023
Character modeling, sculpting, and hand-painted texturing, along with character animation. Imported and set up 3D assets in Unreal Engine. Managed task assignment and provided feedback, mentored junior and mid-level 3D artists, and produced technical writing and documentation for art processes.
Administration and Customer Service at Habitat for Fitness
March 1, 2018 - September 30, 2020
Handled payroll and membership account management, supported HR activities, and managed the cafe.
Technical Artist and Animator at Scarlet City Studio
February 1, 2014 - August 31, 2017
Character modeling, rigging, and animation for the game ‘The Aetherlight: Chronicles of the Resistance.’
Intern Animator at Flux Animation Studios
May 1, 2013 - July 31, 2013
Character animator for the kids TV series ‘Wik i the Kiw i.’

Education

Bacholar of Digital Design at Auckland University of Technology
February 1, 2011 - December 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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