Delianna Tan
I’m a New Zealand–citizen 3D artist and animator based in Melbourne, with hands-on experience across Unreal, Unity, and production pipelines.
About
I’m a New Zealand–citizen 3D artist and animator based in Melbourne, with hands-on experience across Unreal, Unity, and production pipelines. I enjoy creating high-quality assets and character animation, including skinning and exporting 3D models into game engines, while also writing and documenting pipeline processes so work stays consistent and efficient.
I’m a proactive team member who likes collaborating closely with programmers, game designers, and art directors to plan features and solve problems quickly. I’ve also taken on senior responsibilities—supporting asset setup, mentoring other artists, and helping teams grow in their respective areas—so projects run smoothly from creation through integration.
- 12 years' experience
- Joined September 2026
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Computers & Electronics
More experts in Melbourne, Australia
Work experience· 6 roles
Character animation, skinning, and exporting 3D assets into Unity, including setting up relevant data in databases. 3D modeling and LOD creation, plus technical writing and documentation for pipeline processes. Assisted with motion capture animation and direction feedback to the acting crew. Worked closely with programmers to build systems and game mechanics, and with game designers and art directors for feature planning.
3D animation for Vox Machina Season 3 (critical role). 3D asset modeling for Disney’s “How NOT to Draw” series. 3D environment and asset modeling for ‘REDS’ baseball ad.
Character modeling, sculpting, and hand-painted texturing, along with character animation. Imported and set up 3D assets in Unreal Engine. Managed task assignment and provided feedback, mentored junior and mid-level 3D artists, and produced technical writing and documentation for art processes.
Education
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