Versatile VFX Compositor and 3D artist with expertise spanning film, TV, and game development. Skilled in integrating CG elements with live-action plates using Nuke, including camera tracking, projection, lighting, color grading, and final compositing. Works across the VFX pipeline from asset prep to render layering and cleanup (paint, roto, and chroma key), while also contributing to optimization and best practices. Experienced as a 3D artist for real-time and sequence workflows, and previously in QA/testing roles ensuring quality and correctness across game content and mechanics.

Gabriel Deligiorgi

Versatile VFX Compositor and 3D artist with expertise spanning film, TV, and game development. Skilled in integrating CG elements with live-action plates using Nuke, including camera tracking, projection, lighting, color grading, and final compositing. Works across the VFX pipeline from asset prep to render layering and cleanup (paint, roto, and chroma key), while also contributing to optimization and best practices. Experienced as a 3D artist for real-time and sequence workflows, and previously in QA/testing roles ensuring quality and correctness across game content and mechanics.

Available to hire

Versatile VFX Compositor and 3D artist with expertise spanning film, TV, and game development. Skilled in integrating CG elements with live-action plates using Nuke, including camera tracking, projection, lighting, color grading, and final compositing.

Works across the VFX pipeline from asset prep to render layering and cleanup (paint, roto, and chroma key), while also contributing to optimization and best practices. Experienced as a 3D artist for real-time and sequence workflows, and previously in QA/testing roles ensuring quality and correctness across game content and mechanics.

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Work Experience

3D Artist at 3D/Real-time and VFX production (Multi Media Est)
May 1, 2024 - October 31, 2024
Created 3D assets for VFX shots using ZBrush and Blender for film/TV. Animated objects including mechanical rigs, props, and camera movements. Managed full asset pipeline from modeling through texturing and look development. Built and optimized 3D environments in Unreal Engine for real-time visualization. Developed procedural effects and simulations in Houdini for VFX sequences. Produced 3D assets with clean, animation-ready topology.
3D Artist (VFX / Real-time & Simulation) at Multi Media Est
May 1, 2024 - October 1, 2024
Create 3D assets for VFX shots using ZBrush and Blender for film/TV. Animate objects including mechanical rigs, props, and camera movements. Handle a full asset pipeline from modeling through texturing and look development. Build and optimize 3D environments in Unreal Engine for real-time visualization. Develop procedural effects and simulations in Houdini for VFX sequences. Create 3D assets with clean, animation-ready topology.
VFX Compositor and 3D Artist at Multi Media Est
October 1, 2023 - Present
Composited CG elements with live-action footage in Nuke for photorealistic film and TV shots. Collaborated with 3D artists to optimize render passes and adjust assets for plate matching. Performed camera tracking and projection integration to seamlessly blend digital elements. Worked across render layers for accurate lighting, color grading, and final look development. Executed paint cleanups, chroma keying, and roto for clean plates; developed VFX compositing workflows to improve pipeline efficiency; mentored junior compositors on Nuke workflows and industry best practices.
VFX Compositor & 3D Artist at Evolving / Multi Media Est
October 1, 2023 - Present
Compose CG elements with live-action footage in Nuke for photorealistic film and TV shots. Collaborate with 3D artists to optimize render passes and adjust assets for plate matching. Integrate digital elements using camera tracking and projection. Work with render layers for precise lighting, color grading, and final look control. Execute paint cleanups, chroma keying, and roto for clean plates. Develop compositing workflows to improve VFX pipeline efficiency, and mentor junior compositors in Nuke workflows and industry best practices.
3D Artist at Programmed Architecture Visualizaton Studio (ProgrAphic Architecture Studio)
May 1, 2023 - October 31, 2023
Created photorealistic 3D renders for architectural client presentations using 3ds Max and Blender. Modeled detailed building exteriors, interiors, and landscapes; collaborated with architects and designers to translate technical drawings into compelling 3D visuals. Produced interior/exterior walkthroughs and still renders for residential and commercial projects.
3D Artist at Programmatic Architecture Studio
May 1, 2023 - October 1, 2023
Create photorealistic 3D renders for architectural projects for client presentations. Model detailed building exteriors, interiors, and landscapes in 3ds Max and Blender. Collaborate with architects and designers to translate technical drawings into compelling 3D visuals. Produce interior and exterior walkthroughs and still renders for residential and commercial projects.
Game QA Tester at Reevo
September 1, 2021 - May 1, 2023
Tested game mechanics and features to identify bugs and ensure quality standards. Reported issues across 2D assets, animations, UI elements, and symbol displays. Verified game math, RNG systems, and payout accuracy across different betting levels.
QA Tester at Reevo
September 1, 2021 - May 1, 2023
Test game mechanics and features to identify bugs and ensure quality standards. Identify and report bugs in 2D assets, animations, UI elements, and symbol displays. Verify game math, RNG systems, and payout accuracy across different bet levels.
Game QA Tester at Ubisoft
December 1, 2019 - December 31, 2020
Worked on quality assurance for game content by creating and validating tests focused on correct behavior of assets and features. Ensured issues were identified and reported to maintain quality standards in delivered builds.
QA Game Tester at Ubisoft
December 1, 2019 - December 1, 2020
Create photorealistic 3D renders for architectural projects for client presentations (work record included in the resume). Model detailed building exteriors, interiors, and landscapes in 3ds Max and Blender. Collaborate with architects and designers to translate technical drawings into compelling 3D visuals. Produce interior and exterior walkthroughs and still renders for residential and commercial projects (as described in resume).

Education

Bachelor of Psychology at Ecological University of Bucharest
January 1, 2016 - December 31, 2019
Architecture Visualization in 3D at Atelierul ILBAHEDUCAȚION
January 1, 2016 - December 31, 2019
Organic Sculpting at Zbrush
January 1, 2021 - December 31, 2021
Bachelor of Psychology at Ecological University of Bucharest (Universitatea Ecologica din București)
January 1, 2016 - December 31, 2019

Qualifications

Pixellab School - Zbrush
January 1, 2019 - July 28, 2026
Zbrush Organic Sculpting
January 1, 2021 - July 28, 2026
Architecture visualization in 3D
January 1, 2016 - December 31, 2019
ZBrush Organic Sculpting
January 1, 2021 - December 31, 2021
Architecture Visualization in 3ds Max
January 1, 2019 - December 31, 2019
Pixellab School
January 11, 2030 - July 28, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services

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