I'm Denys Trofymenko, a Senior Gameplay Programmer with 6+ years in C++ gameplay and engine programming. I've shipped features on proprietary engines for mobile and PC, optimized performance, built tools, and collaborated cross-functionally. I'm actively transitioning to Unreal Engine via personal projects and seeking Unreal roles. Also as a side I learned Godot and made some projects, so I'm looking for Godot too.

Denys Trofymenko

I'm Denys Trofymenko, a Senior Gameplay Programmer with 6+ years in C++ gameplay and engine programming. I've shipped features on proprietary engines for mobile and PC, optimized performance, built tools, and collaborated cross-functionally. I'm actively transitioning to Unreal Engine via personal projects and seeking Unreal roles. Also as a side I learned Godot and made some projects, so I'm looking for Godot too.

Available to hire

I’m Denys Trofymenko, a Senior Gameplay Programmer with 6+ years in C++ gameplay and engine programming. I’ve shipped features on proprietary engines for mobile and PC, optimized performance, built tools, and collaborated cross-functionally. I’m actively transitioning to Unreal Engine via personal projects and seeking Unreal roles. Also as a side I learned Godot and made some projects, so I’m looking for Godot too.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Senior C++ Programmer at Magic Media
March 1, 2024 - June 1, 2025
Joined a team maintaining an old game, delivering updates and bug fixes based on user feedback. Implemented, extended, and finalized features in C++ within the game engine, often touching legacy code; investigated and fixed gameplay bugs, AI and unit configurations; collaborated with producers, QA, artists, and animators to add content, reconfigure animals’ appearance, AI, models and sounds, and create new in-game events; documented workflows and engine usage, and repaired editor functionality as needed.
Gameplay Programmer at Outsource Game Company
January 1, 2023 - December 1, 2023
Developed and maintained gameplay features across Windows, Mac, iOS, and Android. Collaborated with design, programming, and VFX teams to implement features and fix issues; extended engine-based visual scripting and Lua-driven logic to support in-game behaviors; analyzed logs and performance to maintain stable 60 FPS across game areas.
Software Developer at Luxoft, Odesa/Remote
March 1, 2021 - January 1, 2023
Maintained Widget Studio (C++/Qt5) for displaying XML/ protobuf data in editable form, improving developer productivity. Created and updated scripts, integrated CI/CD workflows with Jenkins and Zuul, performed log analysis and debugging to optimize the development environment.
Software Developer at Corporation, Odesa
February 1, 2018 - March 1, 2021
Designed and deployed a modern UI for an automotive platform, including updating and optimizing a proprietary engine. Collaborated on HMI development using C++, Lua, and XML; implemented resource-optimized GUI, leading to 50% faster resource loading; analyzed CAN car traces to fix issues and improve robustness.

Education

M.S. Computer Science at Odesa National Polytechnic University
January 11, 2030 - January 1, 2022
B.S. Computer Science at Odesa National Polytechnic University
January 11, 2030 - January 1, 2019
Junior Specialist, Software Development at Odesa College of Computer Technologies
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate