I am a veteran of the creative industry, possessing advanced proven skills in game asset creation and art direction of new IP and established brands. I take pride in providing exciting, compelling visual solutions of the highest quality and I thrive in fast-paced, highly iterative environments that ship award-winning work. I have over 20 years of experience across mobile, Facebook, PC, and console platforms, working with iconic brands such as Electronic Arts, Disney, Marvel, Lucasfilm, Nintendo, PopCap Games, Crunchyroll, Hasbro, and more. I’ve led and mentored top-level, multi-disciplinary art teams, and I’m proficient with the latest software (Adobe Creative Cloud, Autodesk). I’ve refined a diverse set of signature styles and excel at matching established brand aesthetics. I’m currently exploring ways to harness AI to enhance—rather than replace—my creative process and to enable a more efficient workflow. None of the images in my portfolio were created with AI.…

Derek McCaughan

I am a veteran of the creative industry, possessing advanced proven skills in game asset creation and art direction of new IP and established brands. I take pride in providing exciting, compelling visual solutions of the highest quality and I thrive in fast-paced, highly iterative environments that ship award-winning work. I have over 20 years of experience across mobile, Facebook, PC, and console platforms, working with iconic brands such as Electronic Arts, Disney, Marvel, Lucasfilm, Nintendo, PopCap Games, Crunchyroll, Hasbro, and more. I’ve led and mentored top-level, multi-disciplinary art teams, and I’m proficient with the latest software (Adobe Creative Cloud, Autodesk). I’ve refined a diverse set of signature styles and excel at matching established brand aesthetics. I’m currently exploring ways to harness AI to enhance—rather than replace—my creative process and to enable a more efficient workflow. None of the images in my portfolio were created with AI.…

Available to hire

I am a veteran of the creative industry, possessing advanced proven skills in game asset creation and art direction of new IP and established brands. I take pride in providing exciting, compelling visual solutions of the highest quality and I thrive in fast-paced, highly iterative environments that ship award-winning work.

I have over 20 years of experience across mobile, Facebook, PC, and console platforms, working with iconic brands such as Electronic Arts, Disney, Marvel, Lucasfilm, Nintendo, PopCap Games, Crunchyroll, Hasbro, and more. I’ve led and mentored top-level, multi-disciplinary art teams, and I’m proficient with the latest software (Adobe Creative Cloud, Autodesk). I’ve refined a diverse set of signature styles and excel at matching established brand aesthetics. I’m currently exploring ways to harness AI to enhance—rather than replace—my creative process and to enable a more efficient workflow. None of the images in my portfolio were created with AI.

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Language

English
Fluent

Work Experience

Senior Artist (Hour of AI) / Senior Artist at Code.org
September 1, 2025 - November 1, 2025
Provided full-color graphics from concept to final deliverable for Code.org’s online educational product. Created a vast collection of digital character artwork, delivered full color concepts for key product experiences, and collaborated daily with the Art Director and team to optimize the overall user experience.
Senior Artist: Hour of AI (Mix & Move with AI) at Code.org
September 1, 2025 - November 1, 2025
Provided full color graphics from concept to final deliverable for Code.org online educational product. Created a vast collection of digital character artwork using Figmа. Provided full color concepts for key product experiences. Worked daily with Art Director and team to create the best overall user experience.
Art Director / Senior Designer at FiGPiN Collectible Pins
June 2, 2025 - Present
Continued as a freelance Art Director/Senior Designer, maintaining brand consistency, leading multi-disciplinary teams, and delivering new product art and packaging solutions for licensors.
Art Director / Senior Designer at FiG PiN Collectible Pins, Roblox LLC
June 1, 2025 - Present
Continuing freelance work in a current capacity, guiding art direction, packaging art, and licensing collaborations for FiG PiN collectibles.
Senior Artist: NFL 2K Playmakers at CAT DADDY GAMES
March 1, 2024 - May 1, 2025
Provided UI Art and UX solutions - from concept to final deliverable. Provided full color illustrations for key game experiences. Responsible for establishing and upholding the look and feel and adhering to official NFL approval. Worked daily with Art Director and team to create the best overall user experience. Directed influence and execution of UI art assets including dialogs, buttons, icons, menus, palettes, textures, rankings, leader boards, etc. for a cohesive and exciting experience with clear objectives.
Art Director / Senior Designer at FiG PiN Collectible Pins, Roblox LLC
June 1, 2019 - June 1, 2025
Designed and illustrated over 300 unique illustrations and tech packs for enamel pins. Created style guidelines and cutting-edge techniques to produce the finest art. Interfaced with official licensees and major brand studios; designed and illustrated packaging art; created FiG PiNs for Disney Parks; contributed to licensed art assets with major studios (e.g., Lucasfilm, Marvel, Disney, Hasbro).
Art Director / Senior Designer at FiGPiN Collectible Pins
June 1, 2019 - June 1, 2025
Led art direction and design for FiGPiN collectible pins; built and mentored top-level art teams; defined brand identity and packaging; collaborated with licensors (Lucasfilm, Marvel, DC, Disney/Pixar, MLB, NBA, etc.); produced over 300 unique pin designs; managed licensing lists and production-ready art assets; worked with manufacturers and licensees.
UI Artist Lead at Doubledown Interactive
March 1, 2018 - June 1, 2019
Brought on board to design and lead the look and feel of the Doubledown Fort Knox mobile game. Concepted, mocked up screens to provide UI/UX solutions, and established/upheld the look and feel for existing and upcoming products. Created style guides and collaborated with marketing to produce multiple ads.
UI Art Lead at Doubledo wn Fort Knox
March 1, 2018 - June 1, 2019
Took board to design and lead the look and feel of the Doubledown Fort Knox mobile game. Created UI Art and UX solutions from concept to final deliverable. Established look and feel for existing and upcoming products. Created style guides and collaborated with marketing, labs, merchandising, and vendors.
UI Art Lead at DoubleDown Interactive
March 1, 2018 - June 1, 2019
Led UI art and UX solutions from concept to final deliverables; established look and feel, created dialog boxes, icons, menus, palettes, textures, and layout to ensure cohesive user experience.
Senior UI/UX Artist at Final Strike Games
September 1, 2017 - December 1, 2017
Designed, concepted, and mocked up UI/UX for a AAA title (Rocket Arena); collaborated with Lead UX Designer to craft the overall user experience; created UI assets including dialogs, buttons, icons, menus, palettes, textures.
Franchise Art Director at Bejeweled / PopCap Games
May 2, 2010 - August 30, 2017
Franchise level Art Director for Bejeweled across Facebook, Mobile, and Console; produced promotional materials and marketing assets. Defined and upheld Bejeweled brand through official brand bible and style guides. Collaborated with Marketing, Creative Labs, Merchandising, and third-party vendors. Implemented asset approval processes and led teams to deliver consistent quality.
Franchise Art Director at PopCap Games
May 1, 2010 - August 1, 2017
Franchise-level art director for Bejeweled across Facebook, mobile, and console; defined and upheld Bejeweled branding through brand bible and style guides; mentored teams and managed asset approval processes; contributed to branding and marketing materials.
Senior Artist at Loose Cannon Studios
January 1, 2009 - April 1, 2010
Created original textures and 3D assets for expansive world environments, props, characters, vehicles; developed environmental and character concepts and production paintings.
Senior Artist at Gas Powered Games
October 1, 2007 - December 1, 2008
Primary concept artist establishing look and atmosphere; translated concepts into 3D assets; designed environmental props and production art for Nintendo/PC titles.
Senior Environment Artist at Amaze Entertainment
January 1, 2005 - December 31, 2007
Created environments, props, characters, vehicles; painted backgrounds; produced environmental and character concepts and production art for titles including Disney Friends (DS) and other listed releases.

Education

Maya Course at Mesmer Animation Labs
January 11, 2030 - June 4, 2026
Graphic Design Major at Arizona State University
January 11, 2030 - June 4, 2026
Commercial Art Focus at Shoreline Community College
January 11, 2030 - June 4, 2026
Maya course at Mesmer Animation Labs
January 11, 2030 - July 1, 2026
AA in Visual Communications at Art Institute of Seattle
January 11, 2030 - July 1, 2026
Graphic Design Major at Arizona State University
January 11, 2030 - July 1, 2026
Commercial Art Focus at Shoreline Community College
January 11, 2030 - July 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education, Other