Hi, I’m Derrick Wall, a independent 3D artist focusing on character and environment design for games and film. I create production-ready assets using Maya and Blender, texture with Substance Painter and Photoshop, and rig and animate characters for engaging storytelling. I collaborate closely with directors and artists to deliver polished assets on time and to hand off clean, well-organized files. I’ve modeled, UV-mapped textures, and built environments in Blender, rigged characters with robust animation pipelines, and produced 3D animations and environment pieces featured in juried exhibitions. I work with faculty and curators to prepare exhibition-ready renders and install materials, and I’m always looking for new freelance and collaborative opportunities to push visual storytelling further.

Derrick Wall

Hi, I’m Derrick Wall, a independent 3D artist focusing on character and environment design for games and film. I create production-ready assets using Maya and Blender, texture with Substance Painter and Photoshop, and rig and animate characters for engaging storytelling. I collaborate closely with directors and artists to deliver polished assets on time and to hand off clean, well-organized files. I’ve modeled, UV-mapped textures, and built environments in Blender, rigged characters with robust animation pipelines, and produced 3D animations and environment pieces featured in juried exhibitions. I work with faculty and curators to prepare exhibition-ready renders and install materials, and I’m always looking for new freelance and collaborative opportunities to push visual storytelling further.

Available to hire

Hi, I’m Derrick Wall, a independent 3D artist focusing on character and environment design for games and film. I create production-ready assets using Maya and Blender, texture with Substance Painter and Photoshop, and rig and animate characters for engaging storytelling. I collaborate closely with directors and artists to deliver polished assets on time and to hand off clean, well-organized files.

I’ve modeled, UV-mapped textures, and built environments in Blender, rigged characters with robust animation pipelines, and produced 3D animations and environment pieces featured in juried exhibitions. I work with faculty and curators to prepare exhibition-ready renders and install materials, and I’m always looking for new freelance and collaborative opportunities to push visual storytelling further.

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Language

English
Fluent
Japanese
Beginner

Work Experience

3D Artist at Independent
August 1, 2017 - Present
Independent 3D artist creating production-ready assets using Maya and Blender; collaborating with clients and teams to deliver polished, asset-rich visuals with proper asset organization.
3D Animator at Interdisciplinary Project
August 1, 2020 - December 1, 2020
Interdisciplinary project in San Antonio, TX creating 3D animation assets for a collaborative project.
3D Animator at Juried Student Exhibition
August 1, 2021 - December 1, 2021
Participated as a 3D animator in the 37th Annual Juried Student Exhibition; focusing on character performance and narrative animation.

Education

BFA in Art at The University Of Texas At San Antonio
August 1, 2017 - December 1, 2021
BFA in Art at University of Texas at San Antonio
August 1, 2017 - December 1, 2021
BFA in Art at The University of Texas at San Antonio
August 1, 2017 - December 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Retail, Professional Services, Consumer Goods, Media & Entertainment