Experienced Level Designer and creative game developer with 5+ years working across lighting, blockouts, and implementation documentation. Known for creative problem-solving, strong attention to detail, and meeting tight production deadlines. Works with Unreal Engine and Unity, using player progression and gameplay analytics to balance difficulty curves, improve pacing/retention, and refine level flow through actionable reporting and cross-functional collaboration.

Derrik Hunter

Experienced Level Designer and creative game developer with 5+ years working across lighting, blockouts, and implementation documentation. Known for creative problem-solving, strong attention to detail, and meeting tight production deadlines. Works with Unreal Engine and Unity, using player progression and gameplay analytics to balance difficulty curves, improve pacing/retention, and refine level flow through actionable reporting and cross-functional collaboration.

Available to hire

Experienced Level Designer and creative game developer with 5+ years working across lighting, blockouts, and implementation documentation. Known for creative problem-solving, strong attention to detail, and meeting tight production deadlines.

Works with Unreal Engine and Unity, using player progression and gameplay analytics to balance difficulty curves, improve pacing/retention, and refine level flow through actionable reporting and cross-functional collaboration.

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Language

English
Fluent

Work Experience

Junior Producer at Honor Games
September 1, 2025 - Present
Created cybersecurity documentation and procedures. Overhauled and restructured onboarding processes. Assisted with meeting documentation and follow-ups.
Level Designer / Consultant (Freelance)
November 1, 2023 - Present
Analyzed player progression and gameplay data to optimize difficulty curves and ensure balanced, engaging challenges across levels. Reviewed player behavior and replayability metrics to improve retention and engagement. Collaborated with cross-functional teams to apply data insights to refine gameplay mechanics and level design.
Game Designer (Block Tackle)
February 1, 2023 - April 1, 2023
Assessed difficulty and player engagement to ensure a balanced challenge curve across levels. Evaluated trick and combo systems, providing data-driven recommendations to enhance content and gameplay. Generated reports on player progression, satisfaction, and level performance to collaborate with teams on gameplay/design adjustments.
Game Designer at Block Tackle
February 1, 2023 - April 30, 2023
Assessed difficulty and player engagement to ensure a balanced challenge curve across levels. Evaluated the trick and combo system, providing data-driven recommendations to enhance content and gameplay. Generated reports on player progression, satisfaction, and level performance, collaborating with teams to inform game design adjustments.
Lead Level Designer / Writer / Tester at Lunarfall
March 1, 2021 - September 30, 2023
Analyzed player progression and engagement to optimize difficulty and pacing. Evaluated platforming and RPG mechanics to enhance gameplay. Identified pain points in levels and provided actionable recommendations for improvement. Generated reports on player behavior and collaborated with design teams to refine level flow.
Level Designer / Writer / Interim Art Lead at IMU Studios
September 1, 2018 - October 31, 2023
Used data to inform level designers on difficulty spikes, bottlenecks, and progression flow. Analyzed player behavior in large-scale areas (towns, battle zones) to optimize performance and space utilization. Analyzed player progression, engagement, and behavior to optimize difficulty, pacing, and retention across game zones.

Education

Bachelors of Arts at University of North Texas
May 18, 2015
Bachelor of Fine Arts (New Media) at University of North Texas
December 1, 2015 - December 1, 2015
Associate of Arts (Computer Graphics and Art) at St. Charles Community College
May 1, 2012 - May 1, 2012
Bachelor of Fine Arts (New Media) at Studio Art, University of North Texas
December 1, 2015 - December 1, 2015
Associate of Arts (Computer Graphics and Art) at St. Charles Community College
May 1, 2012 - May 1, 2012

Qualifications

Certified ScrumMaster
November 30, 2025
Certified ScrumMaster, Scrum Alliance
January 1, 2023 - July 28, 2026
Google AI Essentials
January 1, 2024 - July 28, 2026
Google Data Analytics Professional Certificate
January 1, 2025 - July 28, 2026
Google Project Management Professional Certificate
January 1, 2025 - July 28, 2026
Certified ScrumMaster (CSM), Scrum Alliance
January 1, 2023 - August 14, 2026
Google AI Essentials
January 1, 2024 - August 14, 2026
Google Data Analytics Professional Certificate
January 1, 2025 - August 14, 2026
Google Project Management Professional Certificate
January 1, 2025 - August 14, 2026

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Professional Services, Software & Internet
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