I am a detail-oriented game-ready 3D artist specializing in props, vehicles, buildings and environments for AAA and VR games. I excel at high-quality modelling, texturing, PBR workflows, UV mapping, and asset optimization for real-time production. Proficient in Autodesk 3ds Max, Blender, Maya, Substance Painter, Unreal Engine, Adobe Photoshop, and Adobe Illustrator, I collaborate effectively with cross-functional teams to deliver polished assets for demanding game pipelines.
In my roles at Blue Papillions Studios and Zenelephant, I contributed to AAA and VR titles, creating in‑game environments, props and vehicles with optimized geometry and high visual fidelity. I am experienced with hard-surface modelling, baking workflows, and VR-ready pipelines, and I regularly apply PBR textures in Substance Painter and Photoshop to achieve consistent, realistic visuals.
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