I am a detail-oriented game-ready 3D artist specializing in props, vehicles, buildings and environments for AAA and VR games. I excel at high-quality modelling, texturing, PBR workflows, UV mapping, and asset optimization for real-time production. Proficient in Autodesk 3ds Max, Blender, Maya, Substance Painter, Unreal Engine, Adobe Photoshop, and Adobe Illustrator, I collaborate effectively with cross-functional teams to deliver polished assets for demanding game pipelines. In my roles at Blue Papillions Studios and Zenelephant, I contributed to AAA and VR titles, creating in‑game environments, props and vehicles with optimized geometry and high visual fidelity. I am experienced with hard-surface modelling, baking workflows, and VR-ready pipelines, and I regularly apply PBR textures in Substance Painter and Photoshop to achieve consistent, realistic visuals.

Ernakula M

I am a detail-oriented game-ready 3D artist specializing in props, vehicles, buildings and environments for AAA and VR games. I excel at high-quality modelling, texturing, PBR workflows, UV mapping, and asset optimization for real-time production. Proficient in Autodesk 3ds Max, Blender, Maya, Substance Painter, Unreal Engine, Adobe Photoshop, and Adobe Illustrator, I collaborate effectively with cross-functional teams to deliver polished assets for demanding game pipelines. In my roles at Blue Papillions Studios and Zenelephant, I contributed to AAA and VR titles, creating in‑game environments, props and vehicles with optimized geometry and high visual fidelity. I am experienced with hard-surface modelling, baking workflows, and VR-ready pipelines, and I regularly apply PBR textures in Substance Painter and Photoshop to achieve consistent, realistic visuals.

Available to hire

I am a detail-oriented game-ready 3D artist specializing in props, vehicles, buildings and environments for AAA and VR games. I excel at high-quality modelling, texturing, PBR workflows, UV mapping, and asset optimization for real-time production. Proficient in Autodesk 3ds Max, Blender, Maya, Substance Painter, Unreal Engine, Adobe Photoshop, and Adobe Illustrator, I collaborate effectively with cross-functional teams to deliver polished assets for demanding game pipelines.

In my roles at Blue Papillions Studios and Zenelephant, I contributed to AAA and VR titles, creating in‑game environments, props and vehicles with optimized geometry and high visual fidelity. I am experienced with hard-surface modelling, baking workflows, and VR-ready pipelines, and I regularly apply PBR textures in Substance Painter and Photoshop to achieve consistent, realistic visuals.

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Language

English
Fluent
Malayalam
Fluent
Tamil
Advanced

Work Experience

Junior Game Artist at Blue Papillions Studios
October 1, 2023 - January 1, 2026
Provided high-quality 3D assets for AAA and VR-ready projects, including props, vehicles, buildings and environmental models. Created models, UV unwrapped, textured, and optimized assets for real-time platforms. Collaborated across departments and utilized PBR textures and baking workflows in Substance Painter and Photoshop to achieve consistent, realistic visuals.
Game Artist at Zenelephant PVT Ltd
September 1, 2014 - February 1, 2025
3D modeling artist on GridTsugi, a published AR/VR game on Meta. Created in-game environments, props, and vehicles, optimized for VR with high-quality standards to leverage VR technology.

Education

PG Diploma in Animation at ICAT Design and Media College
August 1, 2022 - August 1, 2023
BA English Language and Literature at University College, Thiruvananthapuram
June 1, 2019 - March 1, 2022
PG Diploma in Animation at ICAT Design and Media College, Bangalore, Karnataka, India
August 1, 2022 - August 1, 2023
BA English Language and Literature at University College, Thiruvananthapuram, Kerala, India
June 1, 2019 - March 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet