I'm a game designer with 4.5+ years of experience in feature design, content design, and system design across mobile and free-to-play titles. I thrive on crafting engaging player experiences, building scalable design pipelines, and collaborating with cross-functional teams to ship high-quality, data-driven game systems and live features. I'm seeking a challenging position to grow and contribute my accumulated knowledge and skills.

Devarshi Rudrakar

I'm a game designer with 4.5+ years of experience in feature design, content design, and system design across mobile and free-to-play titles. I thrive on crafting engaging player experiences, building scalable design pipelines, and collaborating with cross-functional teams to ship high-quality, data-driven game systems and live features. I'm seeking a challenging position to grow and contribute my accumulated knowledge and skills.

Available to hire

I’m a game designer with 4.5+ years of experience in feature design, content design, and system design across mobile and free-to-play titles. I thrive on crafting engaging player experiences, building scalable design pipelines, and collaborating with cross-functional teams to ship high-quality, data-driven game systems and live features.

I’m seeking a challenging position to grow and contribute my accumulated knowledge and skills.

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Work Experience

Game Designer at Bombay Play
June 1, 2023 - July 1, 2025
Designed and shipped content and features for Block Heads (Google Play's Best Indie Game 2023) and Dragon Tile. Led the content generation pipeline, ideating and designing 8 perks, 10 legendary boosters, mixers, and 100+ solo levels, contributing to a 150 bps increase in new payer conversion and a 20% uplift in repeat payer ARPD AU. Developed a paywall booster system based on player segmentation by capitalizing on high-demand content while maintaining retention. Initiated live-ops by creating the event infra framework and introducing time-bound events (Event currency reward track, 24-hour race event, Skip it upsell) with +30 bps D7 retention, +7% session length, +8% IAP ARPD AU.
Game Designer at Lila Games
January 1, 2021 - March 1, 2023
Part of the founding team for the startup working on a F2P looter survival shooter game. Designed features for a complex system-driven mobile game on Unity Engine. Researched and deconstructed competitor titles to identify design opportunities and best practices. Collaborated with developers and artists to ensure features are integrated as per design specs. Set up the level design pipeline for combat levels and social hubs, optimizing collaboration between design and art teams.
Junior Technical Designer at Tucan Digital Studio
January 1, 2019 - April 1, 2019
Developed VR/AR simulation projects for training and education using Unreal Engine 4. Created prototypes based on client requirements, improving user engagement and interactivity.
Overall City Lead Coordinator at Bhumi NGO (Bengaluru Chapter)
January 1, 2022 - Present
Oversee operations for Catalyse, Refresh, and Ignite programs, impacting 700+ children across 26 shelter homes and 600+ elders in 15 old-age homes and various civic initiatives. Coordinate large-scale events, including Nakshatra talent fests and Daan Utsav, and manage volunteer onboarding and training. Spearheaded the reinstate ment of the defunct Ignite education program, providing structured learning for underprivileged children across multiple shelter homes.

Education

MA in Games Design at Teesside University, Middlesbrough
January 1, 2018 - January 1, 2020
BE in Computer Engineering at MES College of Engineering, Pune
January 11, 2030 - January 1, 2017
GCSE equivalents at New Era High School, Panchgani
January 11, 2030 - January 1, 2012

Qualifications

MA in Games Design
January 1, 2018 - January 1, 2020
BE in Computer Engineering
January 11, 2030 - January 1, 2017
GCSE equivalents
January 11, 2030 - January 1, 2012

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Non-Profit Organization, Professional Services