Environment artist with 5+ years of experience building real-time cinematic environments in Unreal Engine 5. I specialize in PCG-driven foliage systems, Lumen volumetric lighting, and cinematic scene composition.
I’m comfortable taking scenes from blockout to final hero renders, delivering game-ready PBR assets, and optimizing performance for low-to-mid spec hardware. Currently seeking remote contract or full-time roles in games and virtual production.
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“Behind the Quiet Sky” is a cinematic Star Wars-inspired environment built in Unreal Engine. Set in the aftermath of forgotten conflict, this fan art piece explores a secluded, force-touched ruin beneath the silent stars—long after the war has moved on. Through carefully crafted lighting, atmosphere, and environmental storytelling, the project reflects on the hidden echoes of the galaxy’s past.
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