Devdhar Pradhan

Available to hire

Environment artist with 5+ years of experience building real-time cinematic environments in Unreal Engine 5. I specialize in PCG-driven foliage systems, Lumen volumetric lighting, and cinematic scene composition.

About

Environment artist with 5+ years of experience building real-time cinematic environments in Unreal Engine 5. I specialize in PCG-driven foliage systems, Lumen volumetric lighting, and cinematic scene composition.

I’m comfortable taking scenes from blockout to final hero renders, delivering game-ready PBR assets, and optimizing performance for low-to-mid spec hardware. Currently seeking remote contract or full-time roles in games and virtual production.

  • Joined May 2024

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics

Projects · 15

“Behind the Quiet Sky” is a cinematic Star Wars-inspired environment built in Unreal Engine. Set in the aftermath of forgotten conflict, this fan art piece explores a secluded, force-touched ruin beneath the silent stars—long after the war has moved on. Through carefully crafted lighting, atmosphere, and environmental storytelling, the project reflects on the hidden echoes of the galaxy’s past.

  • 3D Designer
  • 3D Visualizer
  • Artist
  • +2

Modeling Texturing Lighting Lookdev Rendering SOFTWARE USED Maya Zbrush 3DS Max Vray

  • 3D Designer
  • 3D Visualizer

3d Cloths Marvelous Designer

  • 3D Designer
  • 3D Visualizer

full project: https://www.twine.net/signin 3d render Vray

  • 3D Designer
  • 3D Visualizer

Modeling Texturing Lighting Lookdev Rendering Sofware use 3ds Max

  • 3D Designer
  • 3D Visualizer

This is a test file which i submited for a job Modeling Texturing Lighting Lookdev Rendering SOFTWARE USED Zbrush Maya substance painter Marmoset toolbag

  • 3D Designer
  • 3D Visualizer

White Walker is a creature from the HBO television series Game of Thrones.This model is a fan art of the concept of living dead man from ice lands. software use Zbrush Full project on Artstation https://www.twine.net/signin

  • 3D Designer
  • 3D Visualizer

Sawed Off Shotgun Deadly at close range shotgun for quick fire only usable at very close range, high poly model Full Project: https://www.twine.net/signin Modeling Texturing Lighting Lookdev Rendering SOFTWARE USED Zbrush Maya substance painter Marmoset toolbag

  • 3D Designer
  • 3D Visualizer

full project : https://www.twine.net/signin 3d product Modeling Texturing Lighting Lookdev Rendering Sofware use MAYA

  • 3D Designer
  • 3D Visualizer

Robotic Arm Robotic arm is a type of mechanical arm, usually programmable, with similar functions to a human arm Full Poroject: https://www.twine.net/signin Modeling Texturing Lighting Lookdev Rendering SOFTWARE USED Maya substance painter Marmoset toolbag

  • 3D Designer
  • 3D Visualizer

Full Project: https://www.twine.net/signin Modeling Texturing Lighting Lookdev Rendering SOFTWARE USED Maya Zbrush substance painter Marmoset toolbag

  • 3D Designer
  • 3D Visualizer

GOAT SKULL Modeling Texturing Lighting Lookdev Rendering SOFTWARE USE MAYA Substance Painter Marmoset Toolbag Full Project https://www.twine.net/signin

  • 3D Designer
  • 3D Visualizer

Work experience

Freelance Environment / 3D Artist · Self-employedJan 2020 – Present · 6 yrs 11 mos

Built real-time cinematic environments in UE5 for international clients, including environment dressing, PCG foliage scatter, Lumen lighting, and hero renders. Optimized scenes for low-to-mid spec hardware by adjusting shadow settings, texture pool management (r.Streaming.PoolSize), and scalability configurations. Delivered game-ready assets from concept through a full PBR pipeline: sculpt, retopo, UVs, baking, Substance Painter texture set creation, and Unreal Engine integration. Tested assets inside live UE5 projects to validate topology, bake quality, material consistency, and real-time performance.

3D Artist · ASW AFORCEJan 2019 – Jan 2020 · 1 yr 1 mo

Created high-quality 3D assets for game art and product visualization using Maya, ZBrush, Substance Painter, and Photoshop. Built complete PBR texture pipelines from scratch: high-poly sculpt to retopo, UV layout, baking, and Substance Painter texture set creation. Mentored junior artists on industry-standard modeling and texturing workflows.

Education

3D Modeling, Texturing, Lighting & Animation · Arena Animation2016
Higher Secondary (CBSE) - PCM with CS · Jawahar Navodaya Vidyalaya2016

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