Game developer with over a decade of experience shipping titles for Playstation, Switch, gambling machine, mobile, along with AR/VR devices. I enjoy creating fun moments for people to enjoy.

Deven Smith

Game developer with over a decade of experience shipping titles for Playstation, Switch, gambling machine, mobile, along with AR/VR devices. I enjoy creating fun moments for people to enjoy.

Available to hire

Game developer with over a decade of experience shipping titles for Playstation, Switch, gambling machine, mobile, along with AR/VR devices. I enjoy creating fun moments for people to enjoy.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Developer at Kyoso Interactive
January 1, 2025 - May 1, 2026
Developed and shipped 'Faction Packed' live-service mobile title from concept to release and live operations. Implemented gameplay systems, UI flows, progression, achievements, rewards, and live events. Integrated backend services using Nakama, Hiro, and Satori for multiplayer, remote configuration, player progression, and live operations. Collaborated with designers and artists to prototype, iterate, and polish features.
Game Developer at Hashbang Games
May 1, 2021 - November 1, 2024
Led feature development for multiple mobile titles including Farming Simulator Kids; contributed UI work for Atomic Titans Light Violence; implemented Funko Pop Blitz 'Pop-inator' feature and FTUE revamp; supported UI and backend for Blockchain Brawlers; contributed frontend and backend for Simplina; assisted with Hitman Sniper: The Shadows.
Game Developer at Synergy Blue
September 1, 2019 - February 1, 2021
Shipped Blizzard Blast, a tile-tapping casino game; collaborated with designers, artists, math, and backend to ensure polished, engaging gameplay while adhering to regulations. Developed unreleased titles such as a word finding game and pachinko.
Programmer at Kaio Interactive
January 1, 2016 - July 1, 2019
Shipped Leave the Nest, a VR title for Steam and ported to PlayStation VR. Delivered free updates post-launch for ~1 year. Shipped Rolling Path (procedurally generated path game) for iOS; Sky Racers (AR exhibit) for the Pacific Science Center; ported Redwall The Scout to PlayStation 4; worked on Stroodle Doodle AR drawing app. Prototyped VR, Hololens, mobile, 3DS, and Steam projects; led and contributed in small teams across multiple projects.

Education

Advanced Diploma of Professional Game Development at Academy of Interactive Entertainment
January 1, 2012 - January 1, 2014
Associate of Arts with an emphasis on Mathematics at Highline Community College
January 1, 2010 - January 1, 2012
Advanced Diploma of Professional Game Development at Academy of Interactive Entertainment
January 1, 2012 - January 1, 2014
Associate of Arts with an emphasis on Mathematics at Highline Community College
January 1, 2010 - January 1, 2012
Advanced Diploma of Professional Game Development at Academy of Interactive Entertainment
January 1, 2012 - January 1, 2014
Associate of Arts with an emphasis on Mathematics at Highline Community College
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment